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Into The Abyss

   (7 reviews)

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5 Screenshots

About This File

"Into the Abyss" is my first attempt with lighting and is also an intro for a new episode I will work on. I put far more detail and work into it than I did with "Dead Zone," and retained some simplicity. I tired to create the classic doom experience, once again. Have fun.

I will add multilayer start locations/guns, difficulty settings, and more secrets on a later date.

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Guest

Walter confetti

  

A basic, classic looking map with some cute design in the layout and lighting choices, especially the atmosphere creation due to studied dark areas poorly lightened, but ruined by the near lack of ammo in the map and the almost cruel usage of demon hordes.

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SgtNickStoltz

  
Really needs some ammo at the start, and better placement of the minigun. Also I suppose the secret is pretty unfair because I searched the entire map humpin' the walls and couldn't find it. It's okay.

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Guest

Unknown date

  
Really awesome, creepy and tactical. Keep up the good work.

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Guest

Unknown date

  
give me ammo

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Guest

Unknown date

  
not very detailed, but nice ambience and use of darkness. i noticed two HOMs: one in the outside area right past the little imp-tunnel on the cliffside, and another right around the baron hall/exit area.

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Unknown date

  
This doesn't work in doom/prboom. (latest red door) Serious lack of detail, as said in the textfile this will be added later on. Combat ammo/health, lighting is good. Didn't like the slow lifts. There is a route in the map, a good thing but the layout felt basic. 2/5 coldfusio

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
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