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Kobal

   (25 reviews)

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One map in techno-gothic style.

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Cacockcansukmycok

  
4 stars For the Kyo kusanagi theme song and the Delicious texture

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trrobin

  
Just short of true greatness but still a gooden.

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Guest

Unknown date

  
Very good work. Better than its sequel.

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Guest

Unknown date

  
No you're not allowed to jump and you don't need it. Tested with: Boom 2.02, PrBoom+ 2.4.8.2, PrBoom+ 2.4.8.3 No jumping in this ports.

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Guest

Unknown date

  
Very nice!

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Guest

Unknown date

  
It wasn't so obvious which crate you had to lower in the final yellow key room. Plenty of health, entertaining combat and good looking. 4/5 coldfusio

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Guest

Unknown date

  
There's a lot of copy+paste and quite a few square, boring rooms, but the theme used has become one of my favorites. It's no visual beauty, but it at least looks decent. A 3/5 seems sufficient, but I love the theme so much. 4/5.

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Guest

Unknown date

  
Very nice onslaught-themed map with a lot of rocket-fun.4/5.

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Guest

Unknown date

  
The mapping style and theme shows a lot of growth on the author's part, and it is precisely the kind of map that shows a lot of matureness. A terrificly entertaining template map. Bravo. Oh, and it's just so much fun killing imps of a different color.

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Unknown date

  
This is a good-looking, although slightly monotonous level with a dark, vivid new palette (makes a change from the "cool blue" look of recent months). It's copy-and-pastey but done so blatantly that I forgive it. Almost 300 baddies, but not too tricky because you have lots of ammo and health. There's a rocket launcher and masses of rockets. I assume you're allowed to jump. Good fun archvile battle, although the boss battle feels a bit tacked-on.

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Guest

Unknown date

  
Good gameplay, nice detail. Great job !

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Guest

Unknown date

  
Thanks for the awesome demos, also.

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Guest

Unknown date

  
Liked this one too. Maybe less than Kobal 2. But still good enough. 4/5 - Optimus

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Guest

Unknown date

  
Very entertaining wad with a unique visual style--Plutonia comes to mind in some places, as does GothicDM, but there's nothing that really looks quite like this. There are tons of little details and a decayed, crumbling look that's hard to pull off in Doom. Gameplay is good but not particularly amazing. Using Belphegor (Skulltag) sprites for a Baron is rather unnerving. My only complaint--the Spider Mastermind can be defeated by standing in the doorway and firing the RL until he dies. 4/5 --Woolie

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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