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Keep Running

   (21 reviews)

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A single level (map01) based on a dream/nightmare You are running through hell trying to find somewhere to hide but there are too many friggin' monsters everywhere. Sound familiar?

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Guest

Unknown date

  
Fucking insane level. So many monsters everywhere! It is a well designed level though. I was afraid it was going to be some kind of crappy nuts.wad ripoff or a hell revealed-style map where the map would have an extremely absurd amount of enemies. 4/5

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Guest

Unknown date

  
This is an epic level -- it took me over 2 hours to complete with many an agonising death. More often than not, you will find yourself standing in a place of relative safety with limited ammo or minimal health, wondering which way to go. In house fighting is essential so playing on UV -fast has it's advantages. Those damned Pain Elemental certainly spice things up a little -- I ended up with over 2000 kills. 5/5

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Guest

Unknown date

  
A good, big and open map with too many hitscanners in big open areas. If you can get past that its worth a play if you like harder stuff. - SoccerGhoul

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Guest

Unknown date

  
Be prepared to run...I think I just shit my pants on this one... 4/5 (for overkill)

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Guest

Unknown date

  
Also excellent for playing with one virtual life. By doing so "Keep Running" is not a good thing. Knowing the environment, planning a route and knowing what the kill and what not becomes important. It turns out that berserk, megahealth/armor/inv ul are there where I had to clear everything. (I wouldn't go for the first backpack btw). Getting rid of the pain elementals and taking the plasmagun was essential for me. coldfusio

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Guest

Unknown date

  
Somewhat bland in most places, but tough as nails with lots of action and limited health/ammo, somewhat too limited for a HR-style map. Overall worth a look if you like running around and do some monster-bashing, 3 stars

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Guest

Unknown date

  
I liked it.

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Guest

Unknown date

  
5/5

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Guest

Unknown date

  
Good challenge but the end got carried away a bit.

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Guest

Unknown date

  
The gameplay is very good; not too tough but a real nice challenge; and the gameplay doesn't get repetitive or stale. There were some creative implements for getting around tough spots, too. The architecture and ambiance of the level were very nice. The overall cohesiveness of the map was a bit lacking tho. Most of the level is cohesive but there are some parts that seemed pointless and didn't really fit, like they were randomly inserted from a different level.

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Guest

Unknown date

  
"Keep running" has to be the worst title for this (maybe intentionally) because doing that gets you raped. Good wad.

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Guest

Unknown date

  
A truly excellent non-linear map, which has so many areas and monsters that it's a bit like playing two maps in one. I recommend that you stay very focused at the beginning as you'll be in for quite a fight. Really well designed.

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Guest

Unknown date

  
won of those terrible maps with a milyin guys that you cant see shooting at you and everyone saying its grait and epic because of its hi monster count, 1/5

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Guest

Unknown date

  
This is an entertaining and tough level, with an E1-style design, large and monster-packed (500+). The textures are sometimes wonky and there's an irritating reliance on hitscan monsters. It's designed so that you can't easily stand still and fight, you have to keep moving; you are free to stir up a hornet's nest, and there's no shortage of action. Sometimes irritating e.g. the spider battle, the final fight. Very good overall though.

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Guest

Unknown date

  
A well designed Doom2 style map with good challenging gameplay. Nice and dark, a tad unrealistic in areas (height of the sky varies dramatically). But you have to fight it out from the very start and there is no hiding, with many shotgunners and only a bit of health it makes it extremley difficult. You must create fights in order to proceed. On the downside there is no difficulty settings. But still a pretty good level. 4 Stars -PC

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Unknown date

  
You don't get nearly enough ammo to take care of the Barons and Hell Knights that are all over the fucking place near the beginning of the map. It's linear in that if you don't follow the ammo trail, you're fucked!

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
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    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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