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1024-4 Directors Cut

   (25 reviews)

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Better version of 1024-4 this time it's a megawad! Now let's complain, if you think this

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Guest

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the maps look very good, too hard, cramped and repetitive sometimes, I like more the first maps 4/5

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Guest

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Seriously overrated. 0/5

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Guest

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I found a slime trail in map 03, it was when you looked at a dead body in a certain way. need to fix that

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Guest

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This is a set of well-made, fussily-detailed 1024 levels. I haven't played the original 1024-4, which was by all accounts awful; the author must have had a rethink, because these are generally solid. The difficulty level is tough but not insurmountable (you're supposed to pistol start); plateaus at about Map06. Detailing sometimes feels random, copy-and-paste. Map10, Map14 nice and epic within constraints of genre, Map15 tedious, not impressed with Map16.

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Too much copy and paste. 1/5

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Guest

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These levels were quite fun to play! 4 Stars -P.C

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Guest

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Some really good maps at the start mired by some very plain maps at the end. I very much enJoyed all of the challenging bits because despite getting wounded to 1, 5 and 12 health I managed to survive, like all space heros should. I think 1024 maps are too small but there were some great maps nonetheless.

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Guest

Unknown date

  
When i read the title i was expecting a blank map because the main wad was vomit. 0/5

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Guest

Unknown date

  
Much improved! 5/5

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Yes, definitely improved from the first version. I still it 4/5. Good job.

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Unknown date

  
Awful 1024 maps. 0/5

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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