Text File
======================================================================
Advanced engine needed: None
Primary purpose: Single play, playable with pistol start.
======================================================================
Title: DooM2: Help on Earth - Millennium Edition
Filename: help_01.wad
help_01.txt
Release date: December 16, 2007
Author: Rex Claussen
Email Address: gurkha_boy @ yahoo.com
Other Files By Author:
Wads requiring a source port to prevent VPO errors:
08/04/99 Pugilist.wad -- 3 levels for DooM2 [http://www.doomworld.com/idgames/index.php?id=10322]
09/06/99 Fear_Isl.wad -- 1 level for DooM2 [http://www.doomworld.com/idgames/index.php?id=10388]
09/29/99 Decimate.wad -- 1 level for DooM2 [http://www.doomworld.com/idgames/index.php?id=10413]
12/05/99 Complex.wad -- 1 level for DooM2 [http://www.doomworld.com/idgames/index.php?id=10500]
06/13/03 Map18 of CCproj.wad, the Community Chest megawad [http://www.doomworld.com/idgames/index.php?id=12021]
10/09/03 Fear_Sta.wad -- 1 level for ZDooM [http://www.doomworld.com/idgames/index.php?id=12215]
07/06/05 Fear_Key.wad -- 1 level for DooM2 [http://www.doomworld.com/idgames/index.php?id=13697]
01/03/06 Fear_Sin.wad -- 1 level for DooM2 [http://www.doomworld.com/idgames/index.php?id=14097]
01/08/06 Maps 24 and 32 of NDCP.wad, the New DooM Community Project [http://www.doomworld.com/idgames/index.php?id=14102]
10/27/07 Fear_Ash.wad -- 1 level for DooM2
Conversions:
02/06/00 Hex_on_u.wad -- 3 levels using Hexen2 textures (source port required) [http://www.doomworld.com/idgames/index.php?id=10570]
04/11/00 Phoenix.wad -- 5 levels using Quake2 textures (source port required) [http://www.doomworld.com/idgames/index.php?id=10671]
09/24/00 Paranoia.wad -- 5 levels using Half-Life textures/enemies/sounds, for ZDooM [http://www.doomworld.com/idgames/index.php?id=10888]
12/30/00 Temple2.wad -- 5-level hub using Q3A textures & Q2 weapons, for ZDooM [http://www.doomworld.com/idgames/index.php?id=11029]
10/29/01 Darkhour.wad -- 7-level hub set in the Star Wars universe, for ZDooM [http://www.doomworld.com/idgames/index.php?id=11385]
04/18/03 Darkpack.wad -- 5-level 'prequel' to Darkhour.wad; for ZDooM [http://www.doomworld.com/idgames/index.php?id=11970]
Wads requiring no source port:
12/21/99 Arena_01.wad -- 1 level for DooM2 [http://www.doomworld.com/idgames/index.php?id=10514]
01/24/02 Invictus.wad -- 1 level for DooM [http://www.doomworld.com/idgames/index.php?id=11469]
01/24/02 Wicked_1.wad -- 1 level for DooM2 [http://www.doomworld.com/idgames/index.php?id=11470]
02/05/02 Wicked_2.wad -- 1 level for DooM2 [http://www.doomworld.com/idgames/index.php?id=11487]
02/27/02 Wicked_3.wad -- 1 level for DooM2 [http://www.doomworld.com/idgames/index.php?id=11494]
05/17/02 Wicked_4.wad -- 1 level for DooM2 [http://www.doomworld.com/idgames/index.php?id=11563]
10/14/02 Wicked_5.wad -- 1 level for DooM2 [http://www.doomworld.com/idgames/index.php?id=11693]
06/11/03 Wicked_6.wad -- 1 level for DooM2 [http://www.doomworld.com/idgames/index.php?id=12018]
09/09/04 phobos_v.wad -- 9-level replacement for DooM Episode I [http://www.doomworld.com/idgames/index.php?id=12835]
02/03/05 Wicked_7.wad -- 1 level for DooM2 [http://www.doomworld.com/idgames/index.php?id=13191]
09/14/06 Wicked_8.wad -- 1 level for DooM2 [http://www.doomworld.com/idgames/index.php?id=13191]
Misc. Author Info: Gas station attendant at a self-serve only gas station
Description: This started out as a joke wad, and many elements of a joke wad are maintained throughout - shitty texturing, non-existent
texture alignment, enemies stuck to walls, missing upper/lower textures, etc. But somewhere along the way I decided to
try and make it a fun and challenging map too. So I guess it's a joke wad with a good punch line. [Get it? 'Punch' line? Heh.]
Playable from a pistol start; fully compatible with DooM2.exe
Tested with ZDooM and DooM2.exe.
Additional Credits to: id Software
======================================================================
* What is included *
New levels: Yes
Sounds: No
Music: No
Graphics: No
Dehacked/BEX Patch: No
Demos: No
Other: None
Other files required: None
* Play Information *
Game: Doom II v1.9
Map #: Map23
Single Player: Yes
Cooperative 2-4 Player: No
Deathmatch 2-4 Player: No
Difficulty Settings: Yes
* Construction *
Base: From scratch, except the final arena, which is a modified version from my Fear_Ash.wad
Build Time: 5 days, about 4 hours each day
Editor(s) used: WadAuthor
Known Bugs: None
May Not Run With...: Atari, Commodore, VAX VMS360, FORTRAN, COBOL ..... you get the idea.
* Copyright / Permissions *
Authors may use the contents of this file as a base for modification or reuse.
You may distribute DooM2: Help on Earth - Millennium Edition in any electronic format (BBS,Diskette, CD, etc) as long as you include this text file intact, and do not release it as part of a commercial product. (Who the heck would want to pay for this stuff, anyway?)