Jump to content
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

ChemiComplex

   (9 reviews)

Guest

4 Screenshots

About This File

This is decent sized map with lots of baddies to kill, not to much in the way of puzzle solving. and a few secrets to find, be carefull, some are traps. Save Often. This level was origionaly designed for the New Doom Community Project 2 before it was canceled.

User Feedback

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest

Guest

Unknown date

  
0/5

Share this review


Link to review
Guest

Unknown date

  
^^ LOL the person above gave this 4 stars! (A wise descision). Now with my review: This level was much fun to play. It was tough and you are made to fight from the very start. It reminded me a bit of TNT evilution in areas, a 1995ish look. There were a few texture misalignments and the exit sign in the exit room would have a horrible tutti frutti in engines that do not remove this bug. Not the best level in the world but still highly reccomended. 3.5 Stars out of 5. -PC

Share this review


Link to review
Guest

Unknown date

  
Okay, the map is pretty average and long so based on the map alone this would deserve 3.25 stars, but I'll give it just 2 because: -the zip has the files in a folder which is crappy design -THERE'S NO README IN THE ZIP, WTF???

Share this review


Link to review
Guest

Unknown date

  
A very nice map with inconsistent difficulty: secrets which are near death encounters are not cool. Still, it's pretty darn good.

Share this review


Link to review
Guest

Unknown date

  
I realized that I accidentally moved the text out of the file after I sent it, and i tried to re-upload it but it wouldn't let me :(

Share this review


Link to review
Guest

Unknown date

  
this map needs more work in design, but the gameplay is ok 3/5

Share this review


Link to review
Guest

Unknown date

  
The NDCP2 is still being worked on but it wasn't canceled.

Share this review


Link to review
Guest

Unknown date

  
This is dated September 2007. It's fun, in an old-fashioned style, with occasionally unpolished design (odd textures, bunched-together secrets, harmless slime, painful floors). It starts off good but the underground sewer section lets it down a bit. Still, the gameplay's not bad, although sloggy underground, and I was surprised at the lack of a proper boss battle. Not as good as the same author's "Halls of the Unhallowed".

Share this review


Link to review
  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
×
×
  • Create New...