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Eclipse

   (19 reviews)

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About This File

Eclipse is a weapons, monsters and engine mod for GZDoom. (My first wad ever :D) It updates the old Doom weapons to make them more modern, adds a custom HUD and a new Armor system.

WEAPONS: Handgun Primary fire - Fire bullets Secondary - Load Dum-Dums (If available) Can obtain upgrade via the backpack

Tactical 12-Gauge Primary Fire - Standard fire Secondary Fire - Reload Can obtain upgrade via the backpack

Sawn-Off Shotgun Primary Fire - Both Barrels Secondary - One barrel

Cerberus Primary Fire - Napalm stream Secondary Fire - N/A

Ice Cannon Primary Fire - Launch Ice shards Secondary Fire - Freezer Spray

Missile Launcher Primary Fire - Normal Missiles Secondary Fire - Homing Missiles

Matter Accelerator Cannon Primary Fire - Burst Fire Secondary Fire - Energy Blast

BFG 3.1 Primary Fire - Disintegrator Ball Secondary Fire - N/A

ARMOR: Booster Armor (Green) - Increases Mobility Mirror Armor (Silver) - Reflect Enemy Missiles Icarus Armor (Blue & Gold) - Flight Nemesis Armor (Red) - 100% Protection, Red Glow

The Doom 64 resources are from the Doom 64 TC The custom weapons and armor graphics were made by me.

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Guest

Guest

Unknown date

  
vomit. Good concept though. SercretStar/5

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Guest

Unknown date

  
I have no idea why this didn't make worst wad of the year in 2007. This really deserved it.

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Guest

Unknown date

  
Gzdoom crashes on slot 6 weapon when firing! 0/5 stars - Alter

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Guest

Unknown date

  
glitchy!!!!!!! but promising 3/5

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Guest

Unknown date

  
This is what happens when a zdoomer tries not to rip off material.

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Guest

Unknown date

  
this wad sucks

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Guest

Unknown date

  
Doom 64 mosnters rules!

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Guest

Unknown date

  
nice attempt but pretty glitchy :I

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Guest

Unknown date

  
Fail.

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Guest

Unknown date

  
all weapons suck but the plasma gun and the bfg rockss !!!

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Guest

Unknown date

  
Original graphics look like a shitty flash animation, but you did a good job with the nintendo64 graphics (Even though most of them are really boring nowadays), they aren't all wonky colored, like lilwhitemouse's graphics. The 64/PSX sounds have already been heard enough to be called boring, and they're all fuzzy and shit. Constant crashing doesn't help either.

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Guest

Unknown date

  
nice monsters, but bland - 2.5 stars Daimon

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Guest

Unknown date

  
Bad, just bad. The weapons suck ass cause they are glitched like fuck. I suggest also writing which gzdoom version you need because the game keeps crashing like it's on dope.

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Guest

Unknown date

  
concentration on one really good thing would have been better than all this work, not everything is bad but there is not much usefull 2.5/5

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Guest

Unknown date

  
0 stars but thanks for the D64 graphics, I couldn't find them anywhere.

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Guest

Unknown date

  
WTF, How do you run this thing. keeps on saying error, one missing decorate script. I tried Skull tag, Gzdoom, and Zdoom. they all give me the same error message. How could you like this. Most people Are dumb asses, they make a mistake and never, ever, EVER to fix it them self.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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