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Advanced engine needed : limit-removing source port
Primary purpose : deathmatch\FFA
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Title : Freedom Fighters
Filename : padanwar.wad
Release date :
Author : Walter "Daimon" Confalonieri
Email Address : daimon.italia983@gmail.com
Other Files By Author : Try of a level of DooM
"anime music" and "a real rude one"
Demons just wanna have fun
Morbid Scream
Wolfeshit Saga T_T (wa1_dwb.zip, wa2.zip, wa4.zip)
Requiem for Modplug.com
We are 183!
I'm not able to do deathmatch maps but i still made it
The Cacodemon Factory
Bleah saga (bleha.zip, bleha_ii.zip)
Shades of gray (included in cobra11.zip)
Hell Fucker Castle! (Heretic)
All i want is hate TNT
Pimpsted Guns
Chip 512
Gamarra DM (my first and only gamarra tribute map...)
Suicide Episode 1
Rabbit Doom
Knee Deep in your fears (included in cobra11.zip)
Deimos Lab Remake (presented only in DW Forums)
Nikita Base (included in cobra11.zip)
Hell Underneath (MAP03, MAP05)
Vanessa The Killer Bitch
Monocromatic Fortress
Crap Speedmapping Episode 4
Tuning Contest (MAP03)
Stone, Metal and Flesh
Special squad cobra 11
The last joke!
32 in 24 5 (MAP09)
Catacomb rmx
The D'sparil labs
1monster (MAP11, MAP14, MAP16)
Daimon Dojo
Misc. Author Info : i'm not reloaeded anymore
Description : 6 deathmatch\FFA maps, with a strong classic felling, caves\earthbase themed
If this wad will have a positive feedback there will be a sequel, if not i'll stop to made DM
maps and i'll began to grow potatoes or something similar^0^
Additional Credits to : ID, for the fancy game!
My family
Glassyman and Nutcracker for beta testing
Nick Baker for useful and cool graphic patches NB_SILV.WAD and NB_RECOL.WAD
g0dcells for give me inspiration on making map04
other people i forgot to mention
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* What is included *
New levels : 6
Sounds : No
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : No
Other : MAPINFO
Other files required : doom2.wad (version 1.9!)
* Play Information *
Game : DooM II
Map # : 01-06
Single Player : Yes (player starts)
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : Yes
Other game styles : no
Difficulty Settings : no
* Construction *
Base : new from scratch
Build Time : from 11\20 to 24\12, in less words 44 days of hard work
Editor(s) used : Doombuilder, XWE, Wintex 4.3, Wacked, Google, Paint.
Oh, and zennode.
Known Bugs : Lots of HOM and visplanes in map03, map04, map05 and map06 using doom2.exe 1.9
map01 doesn't work in doom2.exe and prboom
i found a little glitches in map03 islands
May Not Run With... : vanilla doom2.exe, doomsday.exe
Tested Whit : GZDoom 1.0.9, zdoom 2.1.8, skulltag 0.97dbeta4 or wth, Zdaemon 1.0.7, doom2.exe 1.9, prboom 2.02, doomsday engine
* Copyright / Permissions *
Authors may NOT use the contents of this file as a base for
modification or reuse. Permissions have been obtained from original
authors for any of their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with
NO modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. I have received permission from the original authors of any
modified or included content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors