Text File
===========================================================================
Archive Maintainer : (special instructions if any)
Update to : none
Advanced engine needed : ZDoom, or maybe others
Primary purpose : Resources for the comunity...
===========================================================================
Title : Sphagne Elidor Resources
Filename : [ELIPAL.WAD], [ELI1.WAD], [TST1.WAD], and others...
Release date : 12/23/2007
Author : Sphagne
Email Address : Sphagne@yahoo.com
Other Files By Author : Lots...
Misc. Author Info : Retired.
Description : Description at the end of this text document...
Additional Credits to : Sorry, don't remember...
===========================================================================
* What is included *
New levels : A single test level.
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : Lots of resources and scripts...
Other files required : Doom 2
* Play Information *
Game : DOOM2
Map # : Map01
Single Player : No
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Other game styles : No
Difficulty Settings : Not implemented
* Construction *
Base : New from scratch
Build Time : ?
Editor(s) used : Photoshop, DeepSea
Known Bugs : ?
May Not Run With : ?
Tested With : Zdoom, GZDoom
* Copyright / Permissions *
Authors are requested to use the contents of this file as a base for
modification or reuse. Some permissions have been obtained from original
authors for any of their resources modified or included in this file.
You MAY distribute this file, anyway you like...
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites:
FTP sites:
===========================================================================
OK, I know that I have drifted away from Doom comunity, so when I found the remains
of my old project "Elidor" for ZDoom, I tought why not release them so that people
can use what is available now. I have not touched this stuff for about three years. :(
When you extract the content, there should be three folders, each may contain other folders:
-1- Raw
--- --- Face-Dev
--- --- Font-Dev
--- --- Fonts
--- --- Old
--- --- Other
--- --- Palette
-2- Wads
-3- Work
--- --- Sprites
--- --- Textures
===========================================================================
Raw: Contains raw material usable for other people to develop their wads.
Face-Dev: Contains raw material used to make some Doom hud emotion face sets.
Font-Dev: Contains Photoshop PSDs that I used to make fonts.
Fonts: Contains PNG images that I would convert directly to ZDoom font characters.
Old: Some old sprites that need to be converted to Elidor palette.
Other: Some other images for the interested ones.
Palette: Photoshop format palette of Elidor, useful to convert images to Elidor palette.
Note: In Face-Dev folder there are some Fage-Gen files which I used to make those faces.
Wads: Contains three wads.
[ELIPAL.WAD] : Elidor palette.
[ELI1.WAD] : Elidor patches and textures, requires [ELIPAL.WAD].
[TST1.WAD] : My old Elidor menu test wad converted to new palette, requires [ELIPAL.WAD].
Note that [TST1.WAD] makes good use of fonts that I have developed for Elidor.
Work: Contains some textures and sprite bitmaps in Elidor palette.
Faces: Contains some face sets that I developed hoping to replace the hud emotion face.
Sprites: Contains some sprite bitmaps in Elidor palette, needs some renaming.
Textures: Contains some texture patches that are combined into textures inside [ELI1.WAD].
===========================================================================
Hope someone can use these resources to make great Doom mods. :)
These are only textues and a other images, so people, you should prepare some
title screens and sprites and hud images in Elidor palette before you can use
these resources.
Converting old doom resources to the new palette would be a quick but crude option
that may be good for the beginning, but ultimately developing new hud and title
images and sprites for the new palette that are on-par with the new textures would
be a better solution that requires more work to complete.
The scripts and fonts and some other resources are inside [TST1.WAD].
Someone can change the hud emotion face sets to fonts and use them to make a modern hud.
I wanted to make a face selection menu to select the face for the player.
Good luck and good bye people, and thanks for the good time that I have spent with you. :)