Text File
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Advanced engine needed : ZDooM v2.1.7 or later
Primary purpose : Single + coop play
===========================================================================
Title : Eternal DOOM IV: Return from Oblivion
Filename : ed4_rfo1.wad
Other Files Included : ed4_rfo1.txt
coop.txt
hubnotes.txt
Release date : January 11, 2008
Author : TeamTNT
Email Address : rfo@teamtnt.com
Misc. Author Info : Ty Halderman: TeamTNT head honcho, webmaster, and
resource manager
Chris Couleur: Maps 11-13, project manager,
textures, play-testing
Esa 'Espi' Repo: Map 27, textures, sounds,
play-testing
Rex Claussen: Maps 08-10, resource management,
project management support, play-testing
Description : All maps are:
(i) medieval-themed, and generally very large
compared to typical DooM maps;
(ii) non-linear and feature multiple paths;
(iii) feature castle and fortress architecture,
fights on an epic scale, and magnificent vistas.
Maps 08-10 can be played in any order within the
hub, and powerups & enemies are different in any
given map depending on whether you play it first
or play it after entering from another map. This
provides additional replay value.
This is a 7-map demo. TeamTNT intends to create
a full megawad next.
Tested with ZDooM and GZDooM
IMPORTANT INFORMATION : Maps 08-10 constitute a hub, and MUST be started
from Map 08.
To ensure proper gameplay do not use the IDCLEV
cheat code to warp to any of the maps in the hub.
(i.e. *DO NOT* begin the game by warping to Map 09
or 10). Doing so will mess up the scripts and will
leave you stuck in the map to which you warp. [You
can warp to a map just to look around if you wish]
To ensure proper gameplay do not use the IDCLIP
cheat code to leave the intro area or the hub area
in Map 08. Doing so will mess up the scripts and
will leave you stuck in the map.
To ensure proper gameplay do not use the IDKFA cheat
code to get weapons in the hub. Doing so could mess
up the scripts and will leave youstuck in the map
in which you used the cheat code. [This is
particularly true of the chainsaw, as once you've
gotten it through the cheat code you cannot pick it
up in the map. This could prevent you from being
able to leave the map.]
For co-operative play read the text file coop.txt
before playing.
Additional Credits to : Bjorn 'Vader' Ostmann for thoroughly play-testing all
the maps and for providing excellent suggestions
Scott (Birdman) Bardy
Paul Fleschute
Daniel 'Tormentor' Gimmer
Gary Gosson
Gothic Team
Dale 'Cadman' Harris
Don Howard
Sverre Kvernmo
Rich Nagel
Russell Pearson
Paul Schmitz
Dia Westerteicher
The authors of the ZDooM Monster Resource Wad
Randy Heit for ZDooM
id Software
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* What is included *
New levels : 7
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : MAPINFO, Scripts
Other files required : None
* Play Information *
Game : Doom II v1.9 & ZDooM v2.1.7 or higher
Map # : Map08-13, Map27
Single Player : Designed for
Cooperative 2-4 Player : Designed for
Deathmatch 2-4 Player : No
Other game styles : (co-op starts only in Maps 11-13, but not
tested)
Difficulty Settings : Yes
* Construction *
Base : Maps08-10 & 27 are from scratch
Map 11 is based on a map in TeamTNT's
Eternal DooM III
Maps 12 and 13 have a few reused and redone
areas from TeamTNT's Eternal DooM III.
Music is from TeamTNT's Eternal DooM III
The Monster Resource Wad (ZDooM community effort)
Textures are from TeamTNT's Eternal DooM III;
additional textures by Chris Couleur and Esa Repo
Sounds are from TeamTNT's Eternal DooM III;
additional sounds by Esa Repo
Build Time : 3 years 9 months
Editor(s) used : WadAuthor and Doom Builder for maps, XWE for
resource and wad management, DooM Builder to
merge maps into resource wad
Known Bugs : None
May Not Run With... : The Pack (cheesy reference to the classic Bad
Company album)
* Copyright / Permissions *
Authors may NOT use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of
their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors