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Base One

   (3 reviews)

Guest

8 Screenshots

About This File

"They say the base was built on an old Druid castle..." This is the first map I have made in years. I came across the new Edge release and thought I would try it out and see if I could still create a Doom map after so long a time. This isn't a large map but might be good for half an hour, maybe an hour, of play. You will need to jump and crouch in spots to access some areas. Use the "move up" key to climb the ladder. This map doesn't use any fancy DDF/RTS. It is a fairly standard shoot/switch/key map with a few puzzles (including a Doom classic) and some 3D stuff thrown in.

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Guest

Unknown date

  
Structure is good, but didnt like the gameplay that much. 3D effects are nice though. 2/5 -r_rr

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Guest

Unknown date

  
This starts out as a dull, mazey dungeon switch-o-thon, although it improves into a modern-looking techbase. Ironically, despite being in 3D, it has a real retro Doom I feel, with mostly weak monsters and some extremely mellow traps. The gameplay is of a variety whereby you hunt for switches, and then backtrack to find the thing that has changed. It looks lovely, but it's really easy, except for a lava puzzle that I wasn't fond of.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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