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Hyper-Node Alpha

   (9 reviews)

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An average-sized tech-style map.

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Guest

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This puts you up against 511 monsters in a large and detailed techbase. It has a modern look, but a classic E1 gameplay feel, which is a clever trick to pull off. It's like a super 1995 level bloated up to womanly proportions. The map suffers from a baroque level of switch hunting, and it's not hard at all - you fight mostly imps and former humans. The double shotgun is almost unnecessary, like Leon Russell. I just ran past the final battle. It's good though.

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A large techbase looking level that is a blast to play. I love when authors put time into the detailing of the map. Lots of switches but what the hell, everything else makes up for it. 6/2/08

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Easy all the way, but unfortunately I had to die on the exit door. I had a lot of fun playing this. Thx. I think it could have been a bit more creepy, since that seemed to be the theme that you were after. Of course I'm not implying dark rooms, do you hear me ID Software, ha ha...

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Hey nice tech base themed level, it was pretty long, but it was fun! 4/5 from me, I thought it didn't need a Cyber Demon at the last minute, but thats just IMO.-Candle M

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Very enjoyable wad to play.

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Guest

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Absolutely, a recommended download for e1 fans, and a incredible and enjoyable level from Lutarez! no doubt: 5/5. daimon

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Guest

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very good and enjoyable, very good lighting, but too much of a switch hunt 4/5

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Too big, too unfocused. It's showing potential, but you should try doing smaller levels.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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