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Doom Commando

   (14 reviews)

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==Map01== Infiltrate the military base overrun with all sorts of monsters then proceed to the helipad for emergency extraction.

==Map02== Enter the second base and clear out the demonic presence. You will need to find your own way out as after dropping you off no helicopters will be available. Try the old railway if it's still operational...

==Map03== The bridge is out and the train can continue no further. There is a heliport in the area but intelligence reports it's under demonic control. If you can make it we'll get an extraction team to you.

==Map04== The offices of our main weapons supplier have come under attack and we've lost contact...

==Map05== It's time to take the fight to their centre of operations. We've found a huge tower from which massive energy readings have been emanating. See if you can't deliver a little kickass to our 'friends' where it'll hurt the most.

==Map06== Following the success of your last operation we've got them on the run. Reports indicate a large group has holed up in an old prison complex.

==Map07== One last remaining force has managed to fight its way through our defences and has captured one of our outposts. Get in there and annihilate those scum.

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Guest

Unknown date

  
Nice mapsets imho, reminds me shamus young like style (what a kind of heresy!) 3 stars form daimon

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Guest

Unknown date

  
This was really nice. A bit basic-looking, perhaps, but the clean, simple design was refreshing, too, and the levels were fun. Recommended!

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Guest

Unknown date

  
Problem with Zdoom : R_InstallSpriteLump : Bad caracters in lumps Credits.

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Guest

Unknown date

  
3/5 stars, has a time to crate rating of 1 but that doesn't matter for these maps. overall great -z34chris

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Guest

Unknown date

  
3/5 for decent, practical, and tasteful level design. 5/5 for utterly amazing battles. Overall 4/5 Good job, keep it up!

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Guest

Unknown date

  
It's not "great", but it's a fairly solid set of oldschoolish gameplay. Worth trying. 4/5

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Guest

Unknown date

  
Yes, the author has stated lumps as sprites that should have been gfx. In it's current state, zdoom users should avoid this until fixed. Works fine in Risen3D though. Rebuild the normal nodes if using R3D. OK wad otherwise.

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Guest

Unknown date

  
Would be very good if it was 1996. However still not bad. 6/2/08

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Unknown date

  
3 stars from me, it felt more like a mini TC then a full TC, I managed to get this to run in GZ DooM and it didn't have any problems for me. Still felt unfinished. But good work though!-Candle M

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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