Jump to content
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Belial's Bad Brain

   (27 reviews)

Guest

6 Screenshots

About This File

One level for any limit removing ports. PrBoom-Plus or (G)ZDoom are recommended.

This level is improved version of my map for speedmap contest on iddqd(point)ru on which all competitors were limited with four hours and with common theme. I hope all players who liked my "Generator of Evil" will like this level too.

If this level is too hard for you, then you can watch in-wad demo1 by Nikolay "Heretic" Kamnev. Compatible port like prboom-plus is needed in this case.

Important:

Do not play this level in the current vanilla PrBoom (up to 2.4.8 for now), because of all existing versions of PrBoom are buggy on levels with big open areas - precision problems. Use PrBoom-Plus instead of classic PrBoom.

The latest Eternity release (3.33.33) also can't handle this map correctly - the same precision problems.

User Feedback

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
×
×
  • Create New...