Jump to content
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Escape from Castle Chezcrea

   (35 reviews)

Guest

4 Screenshots

About This File

A linear, challenging level that shows off some some neat ideas I had.

User Feedback

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest

Havoc Crow

  

A level with a lot of atmosphere, but the gameplay leaves a bit to be desired. There's too much of shooting monsters locked in cells or squeezed in tight corridors.

Share this review


Link to review
NuMetalManiak

  

from a mechanical perspective, this is pretty fucking good. the idea of escaping a torturous prison area by punching your way through makes a whole lot of sense. the big slaughter room is pretty good mechanics wise, especially with the conveyor, the tower controls, and the pickaxe secret. for some reason when a monster telefrags the baron by entering the machine, he somehow manages to survive the barrel teleport for some dumb reason. the escape route out of the castle is admirable, and there's even a dead body to shoot to actually get a secret along the way. the murky gray water with friction is nice.

 

but from a gameplay perspective, other than the berserk punching at the beginning, this one doesn't offer much to be honest. it's got good ideas but the combat is meh.

Share this review


Link to review
whirledtsar

  

Very cool level. The way you have to use your fist & pistol in the beginning enhances the feeling of being trapped & powerless and having to escape. The visuals are very nicely-done, with lots of little details & cool ideas. The atmosphere is quite spooky, reminding me of the dungeon segments of the later Unloved. It is indeed linear, but it's still an interesting journey and the gameplay is fair & fun.

Share this review


Link to review
Guest

Unknown date

  
Excellent middle-sized level with plenty of neat ideas, nice texturing and difficult to get to secrets. All in all, very good indeed. 5* -Phobus

Share this review


Link to review
Guest

Unknown date

  
From Creaphis again, to the second-last reviewer - shortly after the initial release of this level, I silently uploaded a "fixed" version in which solving the obscure "pickaxe puzzle" was no longer necessary to pass the level. Perhaps I shouldn't have made this change, as it seems to have contributed to this level's original mystique...

Share this review


Link to review
Guest

Unknown date

  
WOW, gets a 5/5 from me

Share this review


Link to review
Guest

Unknown date

  
I enjoyed this very much. Thanks Creafis.

Share this review


Link to review
Guest

Unknown date

  
Woolie's review sums it up well for me. 3/5

Share this review


Link to review
Guest

Unknown date

  
5/5 very good

Share this review


Link to review
Guest

Unknown date

  
Ass kicking, lots of cool effects and Gothic textures here. This one liked me a lot. 5\5

Share this review


Link to review
Guest

Unknown date

  
Holy crap, this was awesome dude. It felt like a REAL adventure. Thx.

Share this review


Link to review
Guest

Unknown date

  
This is an impressive debut map, with some clever ideas, including a simple effect, near the start, where if you peer into one of the jail cells... no, I won't spoil the surprise. It's a castle/dungeon level, very dark in places, a bit copy-and-paste. 190 monsters, mostly weak, with a couple of toughies; it's not hard, although the sewer at the end is irritating. I love punching cacodemons, it's like punching a big beach ball.

Share this review


Link to review
Guest

Unknown date

  
From Creaphis, to the previous reviewer: Points 1 and 4 are intentional and related. You need to press 5403 to be able to press 2668 and 2656. (First you pick up a tool and then you use it.) Point 2 is intentional - the baron only exists to be telefragged. (Monster telefrags must be enabled.) The tag 666 sector is raised in another way - you must have "keen" observation. Point 3 - good catch! (I voted 3 for fairness)

Share this review


Link to review
Guest

Unknown date

  
very good and enjoyable, some very nice effects 4/5

Share this review


Link to review
Guest

Unknown date

  
Such an awesome map... the atmosphere is so sinister and evil. Really enjoyed playing this level!! - DeathevokatioN

Share this review


Link to review
Guest

Unknown date

  
I DONT LIKE BECUASE IT USE STOLEN RESOURCES.

Share this review


Link to review
Guest

Unknown date

  
Freakin brilliant, a true adventure. 5/5

Share this review


Link to review
Guest

Unknown date

  
Sweet. I didn't have a big problem with the "lines 2688/2656/5403" puzzle (although I may have just gotten lucky there), and I certainly loved the atmosphere. Great work, 5/5.

Share this review


Link to review
Guest

Unknown date

  
Very cool ideas and effects. I couldn't figure out how I was supposed to beat the level until I opened up doombuilder. That whole pick ax thing was so clever it blew my mind. Then after beating it (hardest boss battle I've ever fought) and finding 0/4 secrets, I had to open doombuilder back up. This is a must download for mappers.

Share this review


Link to review
Guest

Unknown date

  
Design is really really good. Very violent and impressive looking location. I agree with Woolie about the gameplay, it's not very fun, and the telefragging conveyor is just silly. Great first map all the same. 3/5

Share this review


Link to review
Guest

Unknown date

  
A very cool map with some neat traps and gameplay moments, as well as good use of textures. You really get the feeling that you are in the dungeon of some murderous maniac. Some cool Boom effects as well. I felt that the architecture, while very good, could have been a bit better in some spots. 4.5/5 stars from me.

Share this review


Link to review
Guest

Unknown date

  
I loved it! diabolical and beautiful architecture, fun gameplay. you hit the nail on the head with this one. I might just be a crappy player, but some more health & ammo at certain points would have been appreciated. also the conveyor belt killed me (telefrag), so maybe you should have set those teleporting lines as impassible - to save inquisitive players from a disheartening death. overall, a great level. -Acyclitor

Share this review


Link to review
Guest

Unknown date

  
An architectural masterpiece, but packed with gameplay tropes that I absolutely hate. Forcing you to tyson Hell Knights by withholding ammo, confined spaces, throwing you into completely unfair positions where you have little defense against the monsters, high-friction sectors that slow you to a crawl, and obnoxious (ab)use of Revenants and Pain Elementals. A very good-looking root canal. 2/5 --Woolie

Share this review


Link to review
Guest

Unknown date

  
Total masterpiece of a first level, that gameplay might not be for absolutely everyone but I'm incredibly surprised with how many people have been echoing Woolie lately, the gameplay should be just fine for most. And as for the "unfair puzzle" mentioned in the /newstuff review, what puzzle? I couldn't even find anything in this level I'd call a puzzle!!!!!!!! 5/5

Share this review


Link to review
Guest

Unknown date

  
"Stolen"resources or not,just a really good-looking level to play.4/5

Share this review


Link to review
  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
×
×
  • Create New...