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ZEUS.WAD

   (13 reviews)

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About This File

The ZEUS Level is a showpiece for what can be achieved with a colour scanner and a little (ha!) patience. Not a technically stunning level design-wise, but a good taster of things-to-come when other people pick up the idea of new textures seriously. Music score not composed by anyone, Graphics and original idea by yours truly, and WAV sound effects by Nic Dyde at the Post Cafe, rue de Bern, Geneva.

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Ordon

  

great level, ahead of it's time

 

 

but seriously, i liked this level, had a good laugh over it 

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Argenteo

· Edited by Argenteo

  

Cacophonic "Steven" soundpack, baby pillars, Giger texturing, horrible gameplay, pits of death. Short sweet Jokewad. 94'

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Guest

  
Whoever gave this stupid wad a 10 for having boobs is full of shit.A remark like that is considered sexist.Shame on you!

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Guest

  
Jolly good show. Did anyone manage to grab the BFG? I think these Giger textures were used again in another wad, a gladiatoral arena.

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Guest

  
This is quite bad in almost any aspect. New sounds are hopeless. Gameplay is too primitive. Overall this is far below the average 1994 map. Small 1* because it has some new textures.

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Guest

  
Has tits- 10/10 Would play again

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Guest

Unknown date

  
WOW, new textures in 1994!Or it is not cool for that year?I dont know.I finished this level in 16 seconds and can say - VOMIT!

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Guest

Unknown date

  
Both previous reviewers gave a score of zero... I was tempted to do the same, as this is terrible 1994 rubbish with some sounds, but at least it does actually work so 2/5 meh!

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Guest

Unknown date

  
Horribly out-of-place Giger textures, stupid sound effects, and - indeed - a 1994ish layout. It may have been if new textures were really still a thing of the future when this was released, but from today's perspective, it's worthless. Sorry.

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Guest

Unknown date

  
The soundfx are annoying and normal doors are unmarked. Going after the BFG sends you into a death trap. Only good part was the caco room fight.

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Guest

Unknown date

  
This is from July 1994. It has a lot of H R Giger wall textures, which unfortunately means that you can't see the doors; there's a new sound replacement which is terrible. I don't think the author cared about the layout, it's square and there's no gameplay. I ended up exiting the level accidentally, after falling into a lava pit and flicking a switch - you can finish the level in about twenty seconds that way.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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