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Plastic

   (8 reviews)

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3 Screenshots

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A compact, fast-paced map specifically designed for oldschool 1-on-1 gameplay.

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Guest

Unknown date

  
Sweet and simple 1vs1 map. 5 stars.

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Guest

Unknown date

  
I like it

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Guest

Unknown date

  
Cool design. The only problem I can see is that there is no easily identifiable way of getting to the BFG, you either have to crouch or jump, neither of which are "oldschool" as the text file states the wad is intended for. The pad will teleport you out, but only if you reach it in time, otherwise you are stuck. I really like the texture design and level layout though and I plan on throwing this map into the rotation on my server. 4/5 -Jingo.

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Guest

Unknown date

  
Hey, thanks for the review. You have to strafe across onto the window. It's a bit tricky at first, but once you practice the maneuver for some time, it'll become quite easy.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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