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Wart 04: Den of Evil

   (35 reviews)

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5 Screenshots

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A large single player level.

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Unknown date

  
Carn, go make Wart05! 5/5

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Guest

Unknown date

  
Too complicated!Does it need to jump?

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Guest

Unknown date

  
The music sounds like a cheezy 80's action flick.

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Guest

Unknown date

  
Took me half an hour, and you'd think by the size & the number of monsters (about 700 by the end, over 600 to start on HMP) it would've taken even longer! That's the best part: This level is most certainly fast paced. VERY fast paced. With the spread, then speed, then strength powerups, you'll be killing monsters here faster than ever before (excluding with the BFG or with crushers/traps). Even the music is very fast paced, fitting right in. I absolutely loved it, this is fast paced Doom at its best! 5

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Unknown date

  
Begins to get idiotic and frustrating with the traps. You end up clearing out a cramped room and then three archviles spawn in. The look of the level is atmospheric and when I first started playing I thought it was going to be a fun trip on UV. I don't mind difficulty, but this begins to get irritating and repetitive. 3/5

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Guest

Unknown date

  
Pretty damned good. I still havn't beat it but i'm gonna keep trying till my eyes bleed from staring at the screen!

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Guest

Unknown date

  
I liked it lots. 5/5

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Guest

Unknown date

  
I'm not fan of port play and this is no exception. 3/5

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Guest

Unknown date

  
Just what I were looking for!!! Thanks:)

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Guest

Unknown date

  
Wart04 is great, because of the variety of the rooms. They are colorful and you just need to run and shoot, not puzzling around. Where is Wart05? Please continue, Carnevil!

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Unknown date

  
Saugeil!!! This level has action non-stop! At the end it was really hardcore, but who cares? This gives you the bullet in your head! Great job, man! Respect! 5/5

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Guest

Unknown date

  
GOOD JOB CARNBARN!!!!

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Guest

Unknown date

  
Pretty good single level. Hard as nails though, especially in the end. A fair few Archviles [With a nasty Cyber fight on one side and archviles flooding through the other side *Shudder*] and an Invasion-esque style finish to the map. Overall, good balance and gameplay except for the HR-style end. 4 stars

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Unknown date

  
Sweet. :) (And to the previous reviewer, if UV is too hard, you can also choose a lower difficulty setting. I know most DOOMers have an ego problem with that, but hey, it's possible, so don't blame the WAD.)

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Guest

Unknown date

  
fun stuff ****

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Guest

Unknown date

  
Great work even though I missed some ammo at some point :P 5/5 - Optimus

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Guest

Unknown date

  
Nice hellish themed wad. Uses the skulltag resources wisely, as is to be expected.

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Unknown date

  
Great job carnevil make wart05 5/5

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Unknown date

  
This was awesome kept me going to end, loved the choice bit but i wont give much more away :P. THis was fun i recommend it, the music went so well with it, the ammo spread and placement was well done. With equal ammo for the amount of monsters you are required to fight. Nice Job! ...Maelstrom...

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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