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Needs More Detail II

   (18 reviews)

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A deliberately underdetailed episode 2 replacement with short to medium sized levels.

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Guest

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This is an excellent episode and I really Enjoyed it. So don't be put off by the name. I fixed E2M6 by flipping 4 linedefs which had no front sidedef. Turns out that E2M6 is probably the best map in the episode. Looking forward to NMD3. **** -PC

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I couldn't really get into this map set, I liked part 1 better. But 3 stars for a decent set overall.-Candle M

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It got better as I got further. Maps 7, 8 and 9 were my favourite, probably because they were the only ones that challenged me. Fixing map 6 was no problem, it took like 1 minute to do. I would have liked to have seen some more open areas with more scenarios where monsters come from the back and front or stay in the level, instead of the straightforward kill-everything-in-f ront-of- the-player approach. I think this was better than the 1st one, though I can't remember it very well hahaha...

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Guest

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The best WAD I have seen so far this year. Easily five stars.

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Guest

Unknown date

  
Marvellous episode with nice balance making for fast action packed fun. Even though I had to do a quick fix on E2M6, I still really enjoyed this. Couldnt' wait for the fix AND can't wait for the next episode. Details? Details? I don't need no steenking details! 4/5

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I was disappointed by this, it felt too mazey and haphazardly-arranged . Needs more detail? Needs more layout.

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Guest

Unknown date

  
An excellent episode. Good E2 style maps and just enough architecture. As eluded, it is not the most detailed or massive or the best looking was in the world but like the first episode, I wouldn't say it "needs more detail" either. A good blast from the past. 5/5

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I thought E2M8 & E2M9 were a lot better then the original maps. E2M8 had a more better feel to it then starting out in front of a few switches, it had a more inclined introduction to the Cyberdemon. E2M9 had a much better starting point, although I did miss the onslaught of Barons from all sides. Other then that this was a quite decent map. 4/5?

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Very good level set. NMD had already been good and I think this one was more faithful to the original's feel than the E1 remake. There are some areas that recall sections from the original maps, and at least two levels around the middle are reminiscent of E2M5 in certain ways. Last but not least, the action is good and a bit harder than in the originals. [4/5] ~Chain Mail (09/2008)

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ollol

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Guest

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e2m6 crashes right now, but there's an updated version sitting in /incoming/

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Guest

Unknown date

  
e2m6 works in prboom

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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