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Pyrethrum

   (3 reviews)

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2 Screenshots

About This File

"Pyrethrum is a small powerplant located on the firey satellite, Io. After various freak accidents during UAC's portal experiments, the plant was abandoned. Years later it was recommisioned for use, but it was found that the past portal experiments that took place there left most of the machinery unoperable. So UAC turned it into a training area for new space marine recruits. The plant's old mass waste compactor has been turned into a nifty deathtrap for those who try to get their hands on the BFG10K, making for some interesting training exercises."

That was the description I wrote for this map when I initially created this readme. I'm not entirely certain why I thought a deathmatch map needed a back-story...but I digress. Pyrethrum was the second deathmatch map I made after discovering the Skulltag port. The map is very rough because of that. The concept behind the layout might be ok, but it's entirely too cramped in most areas and flow could be way better. At the time, I believe I was more interested in making the map look nice than making sure the gameplay was solid.

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Guest

Unknown date

  
Well, except for some unknown textures and some other stuff, it's a good LMS map. 5/5, great job man.

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Guest

Unknown date

  
Beautiful looking map

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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