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The Maximum Doom Reference v. 1.0

   (16 reviews)

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About This File

This is a is a list of the files from the Maximum Doom Collection, that came with the Master Levels for Doom II -CD. The goal is to provide title, author, play info, trivia and, if necessary, technical hints about each wad on the CD-ROM and to give download links to the original add-ons.

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Unknown date

  
Sacred feth, this is amazing. Lots of interesting stuff, a lifetime's work by the looks of it. I'd much rather read about ancient wad collections than play them because they are more often a mining expedition up a horse's arse than a rummage through a treasure trove. I wonder what all of these mappers are doing today and if some of them even remember their old maps. - MajorRawne

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Well done!. I'm sure an amazing amount of effort was put into getting this possible.

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One higeous amount of PWADs anyways, this would be for me the miracle (as I love games with tons of tons of mods), and such, I would sure like to use it in my game... one incredible, 1000 times the Doom IV's, effort might have been used here!! And look it may update forever and get ever more work to do!!

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best evah

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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