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The Enemy Inside

   (11 reviews)

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This was an outtake from the Master Levels.

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Walter confetti

  

Short, challenging map rejected from Master Levels. Maybe a way to understand where is the exit would been nice, instead of running around in the last arena looking for a exit. Pretty cool map overall 

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Unknown date

  
A true master level. Fun, puzzling and challenging. *****

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Unknown date

  
This is dated August 1995. It's not bad - there's a fair amount of action, and the layout is good for the period - but I can understand why it wasn't used in the Master Levels. The staircase mentioned by the one of the previous reviewers is unintuitive (you have to press it), and a later secret with a megasphere seems inescapable. The cyber fight is a pushover, because you get five(!) invincibility spheres, two megaspheres, etc; the Master Levels were tough.

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Unknown date

  
eh, not so good 2/5

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Unknown date

  
Kinda confusing. When I drop in the side of the stairs that are in the blue door I can't go back (except if jumping is allowed) 2.5/5 - Optimus

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Unknown date

  
Kind of fun, I hate the inescapable pits though. ~vf

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Unknown date

  
A pretty decent yet short map. Nice layout! 3/5.-Candle M

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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