Jump to content
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Crimson

   (17 reviews)

Guest

1 Screenshot

About This File

A single level based on the Doom 64.

User Feedback

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest

whirledtsar

  

I wanted to like this since it purports to be Doom 64-inspired (a game I love), but unfortunately it doesn't hit the mark at all. Very few stock Doom 2 textures have been replaced. The monster sprites are all D64 rips, but only some of the sounds have been changed. The weapon sprites are rips too, but their animations are pretty poor. And overall it fails to capture the atmosphere of D64, having a rock & roll MIDI soundtrack and almost all bright lighting. Beyond the failure to emulate D64, the level design is simply not fun. There are way too many doors, half of which require a switch yet have zero distinguishing features - meaning you'll constantly be stopping to open doors, half of the time not even being able to progress. And the switches to open those doors are in completely random locations, meaning you never know exactly where to go next - just that you have to backtrack somewhere. Overall not at all an enjoyable experience.

Share this review


Link to review
Guest

Unknown date

  
I hate Doom 64, so I don't like this one... You have to be a real Doom 64 freak to find this interesting. 2/5, because the level alone looks good.

Share this review


Link to review
Guest

Unknown date

  
Good use of Doom 64 monsters and weapons! 5/5

Share this review


Link to review
Guest

Unknown date

  
Very good job! Awesome monsters! 5/5 - Arch

Share this review


Link to review
Guest

Unknown date

  
It has good action and funny doom64 gfx but it had me running around because a button opened some random door that is not connected for the 20th time. Ugh! Or is it trying to mock the Doom64 gameplay (I haven't played it but one level and I remember something similar :P) 3/5 - Optimus

Share this review


Link to review
Guest

Unknown date

  
Brilliant!

Share this review


Link to review
Guest

Unknown date

  
What the.. I jus...- ok, this map is fundamentally broken. Apparently you cannot step backwards... this needs to be fixed ASAP! ~CSon

Share this review


Link to review
Guest

Unknown date

  
It's a very good map.I like the use of Doom 64 things!

Share this review


Link to review
Guest

Unknown date

  
It was okay for a DooM 64 based map, couldn't really get into it much. 3/5.-Candle M

Share this review


Link to review
Guest

Unknown date

  
This map is broken... It seems you start at the exit, and taking 2 steps forward ends the level.

Share this review


Link to review
Guest

Unknown date

  
Sorry folks.I forgot the player start in the end of the stage.I'm gonna upload the fixed version soon.I apologize for this mistake.-doomaniac.

Share this review


Link to review
Guest

Unknown date

  
Open the zip, extract the pk3 file, rename pk3 to *.zip, open said zip and extract Crimson.wad. Now edit Crimson.wad in your favourite editor and move the player1 start to where the player 2, 3 & 4 are... it's actually a pretty good map without all the other *.wad's added (in my opinion). This is a 4 maybe a 5 star wad, but only 3 due to cataclysmic error. 3/5

Share this review


Link to review
  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
×
×
  • Create New...