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LONGWAD2

   (10 reviews)

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3 Screenshots

About This File

Large wads, heavy detail, see-through doors, bowling alley, windows that open, doors that 'swing' open like real ones, a keyless level, more street fighting, lots of close qrtr fights..good stuff.

Tunnels of Love (31.WAD): Illusions of swinging doors, impassable cages opening, sectors changing from 20% health loss to harmless at the flick of a switch, while you explore an underground mine rail system, a health restoring light beam, and more.

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Guest

Guest

Unknown date

  
The level design is quite bad and the areas are forgettable. Just take the starting level to illustrate what I mean... that rising elavater was a one-way trip to disaffecting everyone who wanted to have a good time. Confused pathways, dull battles... can be much better.

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Guest

Unknown date

  
this one is a old-school wad from 1996. You're noticed.... whatever 31.wad is a sexy map so I'll give just for that one 2.9 stars.

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Guest

Unknown date

  
Long wad is long!

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Guest

Unknown date

  
Meh... Not very impressive. 2/5

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TimeOfDeath

Unknown date

  
fuckin cool '97 episode with eternal doom style gameplay

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Guest

Unknown date

  
No thanks...

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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