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Run-n-Gun 2

   (12 reviews)

Guest

5 Screenshots

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Modified version of my previous Run-n-Gun mod, complete weapon replacement and monsters modification, funny dynamic action

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Guest

Unknown date

  
For the forcefield gun and exactly why it's so shitty is because we fire it while running forward (because doom is about running forward) and we get stuck. We wasted ammo just to get stuck and while we turn the forcefield off with anoher button we are automatically killed by an overpowered monster. If you can't ass yourself to keep the newly spawned monsters from being bigger than the originals so it fucks up in nearly every map ever made, you truly suck.

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Guest

Unknown date

  
my buttox feels like a smelly old man

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Guest

Unknown date

  
Cool, just use the rocket launcher and hit an enemy! All the blood and decals. That's just great! My bloodlust gets pleased! 5/5

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Guest

Unknown date

  
This is a pretty good weapons mod, one of the better ones. I liked how the reload key was bound to R And the weapons were generally well made, and the enemies provided surprises plenty of times. I would like to note that some sprites seem a bit large. The weapons were great, but the guns, most notably the uzis, took up alot of the screen. Other than that, this is a very enjoyable weapon modification! A well put together weapon mod. 4/5

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Guest

Unknown date

  
It was okay.

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Guest

Unknown date

  
I just don't give a 0 star rating because of the Forcefield gun. I actually liked the concept.

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Guest

Unknown date

  
Fucking horrible !!!!

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Guest

Unknown date

  
the good, the bad, and the ugly. 3

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Guest

Unknown date

  
zer0 you are da best. i give for you 10 stars.your mod is legendary.

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Guest

Unknown date

  
AweSome Mod! Russian Moders on TOP!!! 5\5

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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