Jump to content
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Shoot!

   (30 reviews)

Guest

3 Screenshots

About This File

The aim was to create a level with a classic approach to custom pwad making. In other words, I just wanted to make an old school Doom 2 map with lots of fun action, a hard pumped midi track, no custom textures besides the sky and a short no-bullshit title!

I tested it with zDoom and it works fine in PRboom also. A limit removing sourceport is needed, zDoom recommended. And please avoid the use of jump and crouch features.

User Feedback

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest

Lightning Hunter

  
Just another good level by Chris Hansen, which is to be expected. The level is not as epic as some of his other work, but still holds up well on its own. As others have mentioned, the yellow skull key could be grabbed through the wall (in Risen3d). 4/5

Share this review


Link to review
Guest

Unknown date

  
Nice map! 4/5!-Candle M

Share this review


Link to review
Guest

Unknown date

  
It had the potential to be more challenging. I mean, I played awfully, hit by nearly every revenant, but I still came out with lots of health. But yeah, a well designed map!

Share this review


Link to review
Guest

Unknown date

  
Not bad, but I played on skill 1 and it was too hard for me. So, the difficulty settings are not really implemented (played on ZDoom). Nice graphic details! I give this 4 stars.

Share this review


Link to review
Guest

Unknown date

  
Excellent map, 5 stars, and who the f**k cares about the metalica music? Just idmus something else, or load up your favorite music wad to overwrite the midi. Plus I liked the midi anyways, a lot in fact. As for the map itself, the previous review has it all right.

Share this review


Link to review
Guest

Unknown date

  
Cool, a bit low on ammo. 4/5 - Optimus

Share this review


Link to review
Guest

Unknown date

  
It looks great, it plays good. Has brilliant design and layout. The only thing I didn't like was the music but who cares. She's still getting a 5. -P.C

Share this review


Link to review
Guest

Unknown date

  
This isn't bad, although the mazy height variation feels kind of random and makes killing many of the semi-helpless foes rather easy, and the music was loud and annoying. In addition to the issues with the yellow key and its switch under vanilla behavior, the lowered nukage area before the baron section crashes Doom-plus (unknown special 3341). Use -complevel 2 when testing non-Boom WADs with PrBoom, at least.

Share this review


Link to review
Guest

Unknown date

  
5/5, Very well done, Kept it classic, Amazing architecture and a healthy amount of enemies and its very very fun. Keep up the good work (Oh and good song lol)

Share this review


Link to review
Memfis

Unknown date

  
Suffers from some zdoomisms (blocking hanging corpses, last trap is broken in prb+) and the music is indeed unfitting (so I used idmus20), excellent otherwise. Deserves 5 stars for the color changing teleporter alone. :) Really, that was a very cute and original trick.

Share this review


Link to review
Guest

Unknown date

  
It didn't work, trying testing it sometimes. ~1/5

Share this review


Link to review
Guest

Unknown date

  
AWESOME map!!! And I can't explain why it awesome... :P 5/5 - playerlin

Share this review


Link to review
Guest

Unknown date

  
In prboom-plus you can bump the yellow key and finish the level really quick. Also, after pressing the yellow key switch, the bars blocking the imps don't seem to open and show a missing texture.

Share this review


Link to review
Guest

Unknown date

  
Play this with zdoom 2.2.0 and the yellow key switch works. As for the map it's excellent it has a great layout and mostly close quarter encounters. 5/5

Share this review


Link to review
Guest

Unknown date

  
It's a Chris Hansen wad, so of course it is great, but I must take off a star for that Metallica midi. Metallica midis were annoying in 1995 and they're outright unbearable now (and why always Metallica? Megadeth, Testament, and Overkill are feeling so, so ronery...). Please don't use one ever again. 4/5 --Woolie

Share this review


Link to review
Guest

Unknown date

  
Rough,tough,said enough 5*

Share this review


Link to review
Guest

Unknown date

  
great 5/5

Share this review


Link to review
Guest

Unknown date

  
Very good! It has all the markings of a good map: nice layout, fun gameplay, cool aesthetics, and intelligent secrets. Highly recommended. 5/5

Share this review


Link to review
Guest

Unknown date

  
D*** Good! **** 5/5 5 STARS actually 6 stars

Share this review


Link to review
Guest

Unknown date

  
Ace

Share this review


Link to review
Guest

Unknown date

  
I liked it. Very nice level design. Plenty of close quarters combat.

Share this review


Link to review
  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
×
×
  • Create New...