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Kill the Pain

   (14 reviews)

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About This File

This mod brings Painkiller in the world of Doom. It contains weapons, powerups, items and some special features from Painkiller.

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Guest

Unknown date

  
Awesome work!

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Guest

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I liked this mod, it was pretty sweet :D 4/5!-Candle M

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Guest

Unknown date

  
You should make a Skulltag compatible version!

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Guest

Unknown date

  
Pretty cool. I'm a big Painkiller fan, and these weapons definitely capture the feel of the originals, but they don't really look very nice. I also like how the dead bodies release souls. Too bad you can't put the Painkiller beam in there somehow..

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Guest

Unknown date

  
Sprite rips could have been better, the stakes arch too early, and the freezer/shotguncombo - too much particles, but otherwise a nice recreation. 4*

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Guest

Unknown date

  
Hey great job. This kicks ass for someone haven't played Painkiller yet. Makes gameplay a lot of fun. Doom and Painkiller mix perfectly. - Vanzetti

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Guest

Unknown date

  
sound volume seems to low and muffled for the weapons...

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Guest

Unknown date

  
Wow, this is very well done! I have a few problems with the hud (ammo sprites are way too big) but otherwise I love this.

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Guest

Unknown date

  
I made a new version of the wad with new cool effects and 2 new weapons but hud still bugged:( (anyway multiplayer maps will be from painkiller)

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Guest

Unknown date

  
I guess there'll be next version, I'll make some fixes. Now I'm going to release "Beautiful Doom" mod (coming soon). As for hud sprites: GZDoom + Alternative Hud = proper scaling. I'll try to make new hud for the next version.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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