Text File
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Archive Maintainer : -
Update to : -
Advanced engine needed : Limit removing
Primary purpose : Single play
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Title : Grid 32
Filename : grid32.wad
Release date : 25.07.2008
Authors : Guest, Shadowman, Wraith
Email Address : ishadowman@mail.ru
Misc. Author Info : http://darkwatcher.narod.ru
Description : MegaWad is consisting of 6 levels, which were built in "grid 32". This map editor grid was used while making all of these levels. All vertexes lay on knots of a grid 32, and this rule does not extend on things.There is no general style, each map expresses individual style of it`s author. All leves are united by "grid 32", hence the corresponding name of this wad. The original idea of the rules for grid with the 32x32 dimensions introduced by Andrey Budko, aka "entryway". MegaWad also includes new titlepic, interpic and credit by Shadowman, dehacked patch by DoomExpert, new font and menu graphics by entryway and several replaced sprites.
Additional Credits to : ID Software for the best game Doom
DoomExpert (for dehacked patch)
entryway (for new font and wad testing)
3EPHOEd (for modified Doom Builder)
Aleksej (for wad testing)
Jake Crusher aka [LeD]Jake Crusher (for readme)
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* What is included *
New levels : 6
Sounds : No
Music : Yes
Graphics : Yes (new sprites replace TRE1, TRE2 and SSWV)
Dehacked/BEX Patch : Yes
Demos : No
Other : Yes (new font, titlepic, interpic and credits)
Other files required : No
* Play Information *
Game : DOOM2
Map # : MAP01-MAP06 replaced
Single Player : Designed for
Cooperative 2-4 Player : Player starts only
Deathmatch 2-4 Player : No
Other game styles : No
Difficulty Settings : Yes
*Level names and authors*
1. Blackwood (Shadowman)
2. Weblord (Wraith)
3. Flesh Waste (Shadowman)
4. Lavarun/Geothermal Station (Guest)
5. Edgewalk (Wraith)
6. Eriothe/The Dark Heart of Uukrul (Shadowman)
Map 04 Special:
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Pair of essential remarks concerning 4th level. First, there are some switches in the form of a lion's head in the game. You SHOULD NOT use them until the movement caused by the previous pressing for it has not terminated - because there is a possibility to seriously "damage" level. In a so-called "state mode", when player is waiting for the end of the action caused by the switch, the activated effect works without problems. Secondly, there are 4 red keys on the same level, but you can take only one at a time, so it is necessary to run around the level to find out, which of them you can take - for it is defined in a random way.
Map 06 Special:
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Distinctive feature of 6th level is full use of all 255 tags.
* Construction *
Base : New from scratch
Build Time : 27.05.2008 - 25.07.2008
Editor(s) used : Doom Builder 1.68v (modified by 3EPHOEd), XWE 1.16, deutex, Photoshop 8.0
Known Bugs : None
Tested With : PrBoom+ 2.4.8.2, Gzdoom 1.0.32
* Copyright / Permissions *
Authors MAY NOT use ressources of this file as a base for
modification or reuse.
You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://darkwatcher.narod.ru
FTP sites: -