Text File
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Title : Shinobi.cl Free-For-All map pack 2nd edition
Filename : shinFFA2.wad
Author : Wladimir Flores
Email Address : shinobi.cl@gmail.com
Other levels by author : None worth mentioning
Description : Deathmatch only. Designed for ZDaemon.
Skulltag works, but some maps just don't work/look right.
You've been warned.
Additional Credits to : id Software! Doom Builder programmer(s), Team TNT
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* Play Information *
Map : MAP01 to MAP44
Single Player : No
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : Yes
Difficulty Settings : No
New Sounds : Yes
New Graphics : Yes
New Music : Yes
Demos Replaced : None
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* KNOWN ISSUES
Jumppads don't work on Skulltag
3d hardware mode in Skulltag is not fully supported
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* WHAT IS THIS?
This is the second edition of shinFFA, now with 44 MAPS
Includes:
* Double ammo integrated: No need to use Nightmare to get double ammo pickups
* Weapon mod:
Chainsaw is lethal
Fist is faster
Pistol is faster
Shotgun is slightly faster
Chaingun is faster
Rockets fly faster, rate of fire is reduced
Max Ammo reduced to 125 (250 with backpack)
Max plasma reduced to 200 (400 with backpack)
Max armor is now 250
* Shootable Things: You can now get cover behind lamps, trees, and many more stuff. Even from hitscan
attacks and BFG tracers!
* Jumppads
* Some nice new sounds, including a sound for the rocket in flight. Very cool with headphones.
* Nice architecture :)
* An extra wad, shinffa2_railgun.wad, that swaps Chainsaws for Railguns.
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Info on Music and Maps
MAP Players Music
MAP01 4 - 8 L24-D Guardian, Fury3
MAP02 3 - 6 Stage 19, Descent
MAP03 2 - 4 Silent Refectory, Hexen
MAP04 8 - 12 Dragon Chapel, Hexen
MAP05 8 - 16 Gibbet, Hexen
MAP06 6 - 10 Covenant Dance, Halo
MAP07 4 - 8 Sekence, Dune
MAP08 4 - 10 New Kroy, Fury3
MAP09 6 - 10 Stage 13, Descent
MAP10 4 - 10 Run, Unreal Tournament
MAP11 5 - 10 Sewers, TMNT Arcade
MAP12 4 - 8 Quad Machine, Quake ][
MAP13 6 - 12 Pissed!, Duke Nukem 3D
MAP14 2 - 4 Premonition 2.0, Fury3
MAP15 2 - 4 Castlevania bloodlines, Iron blue intention
MAP16 4 - 8 Stage 07, Descent
MAP17 4 - 8 Stage 1, Contra Alien Wars
MAP18 2 - 6 Traductus' Tomb, Hexen
MAP19 6 - 16 Stage 3, Contra Alien Wars
MAP20 4 - 6 Future Military Conquests, Duke Nukem 3D
MAP21 8 - 16 Warlord, Unreal
MAP22 3 - 8 Final Boss, Eternal Darkness
MAP23 6 - 16 Stage 02, Descent
MAP24 4 - 10 Commando (Arcade) Theme music, remixed
MAP25 4 - 9 Battle Theme 2, Lufia2
MAP26 6 - 12 Sand Ocean, FX Zero
MAP27 2 - 6 Noxus, Metroid Prime Hunters
MAP28 2 - 6 Hive Totem, Metroid prime
MAP29 2 - 4 Mole's Nest, Grandia Xtreme
MAP30 2 - 6 (Unchanged)
MAP31 6 - 8 ???? Oops, i forgot
MAP32 4 - 8 Durandal, Xenosaga Episode 1
MAP33 6 - 16 Ibuki's stage, Street Fighter III
MAP34 4 - 8 Theme 1, Descent 2
MAP35 2 - 4 Cammy's Stage, XMen VS Street Fighter
MAP36 4 - 8 Stage 03, Descent
MAP37 4 - 16 Levelr, Hexen
MAP38 4 - 16 ???? Another one i forgot
MAP39 4 - 12 Battle, Parasite Eve
MAP40 8 - 16 Departure, Duke Nukem 3d
MAP41 2 - 6 Garuda, Street Fighter Ex Plus Alpha
MAP42 4 - 12 First Battle, Soul Reaver
MAP43 4 - 8 Moonlight Sonata 3rd Movement, Beethoven
MAP44 4 - 8 Urban Jungle, Duke Nukem 3D
* CREDITS:
Thanks to Jad and CBAXZ for help me testing!
Team TNT for their resource pack, the best texture pack i've ever seen. (And at this point, i've seen lots)
Also, special thanks to Cybershark, BestOfTheWorst, and many others that gave
me advice on stuff for my maps.
Some other resources from
-------------------------
DARK FORCES TEXTURE WAD : A Limes Zen Sky
DUKE NUKEM TEXTURE WAD : Daniel "Tormentor667" Gimmer
NMN Corporation Texture Set Part 1 : Pawel Zarczynski aka NMN
IK Texture Pack for Doom 2 : Iikka 'Fingers' Keränen
Biolage Textures : Rick Clark
Trinity U : Steve McCrea, Simon Wall & Elias Papavassilopoulos
CFMANSON.wad : Crista Forest, aka "CD Warrior"
Batman DOOM : ACE Team Software
Massmouth 2 : Cyb
I took a few textures from all of those wads
The chaingun sprite was from
Chaingun: DGN_wepn.wad, Original by Ralf Wueltener - Update by Xaser
With some little modifications from me.
For skyboxes
- BLUE SKY and GREY SKY
http://www.redgalaxy.net/node/165
- NICE MOUNTAINS
http://www.3delyvisions.com/skf1.htm
- RED MOUNTAINS
http://kell.leveldesign.org/
- NIGHT SKY
I forgot :(
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* IMPORTANT INFO FOR SERVERS *
This is a NEW SCHOOL WAD. Jumping, Looking up and down are required.
You can still try OLD SCHOOL, but will not work on all maps. Specially
on maps with many THINGS, most of them are now shootable, and the game
might try to aim those THINGS instead of other players.
Dont use I'M TOO YOUNG TO DIE or NIGHTMARE, use the other 3 skill levels
for specifying EASY, MEDIUM or HARD settting.
You can control some stuff on maps depending on the difficulty level
You can use server overrides to customize each map
Map specific settings.
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MAPS
01, 02, 03, 04, 06, 07, 08, 09, 10, 11, 16,
17, 20, 21, 23, 24, 25, 26, 27, 28, 29, 30,
31, 33, 34, 35, 36, 37, 39, 40, 41, 42, 43,
44
Easy: Starts with Super Shotgun
Medium and Hard : Starts with Shotgun
MAP02
Easy: Spawns a Chaingun and some Ammo
Medium and Hard : There is no Chaingun
MAP07
Easy : Starts with Super Shotgun, a Blue Armor is spawned.
Medium and Hard: Starts with Shotgun, a Super Shotgun is spawned instead of the blue armor
MAP32 :
Easy : Spawns a BFG in the highest place of the map
Medium : Spawns a Chainsaw instead of the BFG
MAP38
Easy: Spawns a Chaingun and Ammo clips
Medium and Hard : Spawns a backpack instead of Chaingun
MAP18
Easy: Starts with Super Shotgun and Chaingun, spawns Chainsaws
Medium: Starts with Shotgun and Chaingun, spawns Super Shotguns
Hard: Starts with Shotgun and Chaingun, spawns Chainsaws
MAP41:
'FORCE RESPAWN' DMFLAG is recommended
MAP14, MAP15
Only have Super Shotgun as starting weapon
MAP21
Easy : Super Shotgun as starting weapon, Rocket Launcher and Rockets spawned
Medium and Hard: Starts with Shotgun, Super Shotgun spawned
Recomendations:
MAP10 works better with the Shotgun as the starting weapon
MAP38 has a chaingun, that becomes a superb weapon in the free float environment
so, it might annoy some players. You may want to disable it.
MAP43 You may want to enable Teleporting Missiles. No big deal anyway.
MAP20 For total mayhem, enable Teleporting Missiles on this map
See 'shinffa2 map description.pdf' for more detailed information
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* Where to get this WAD *
http://shinobi.cl.googlepages.com
If you want to use most of the textures you saw in this wad, go to www.TEAMTNT.com
and download RETRES.WAD.
Don't forget to check the text file included!