Jump to content
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Claustral

   (14 reviews)

Guest

2 Screenshots

About This File

a map limited to a 1024x1024 square (some geometry extend beyond this boundairy, but the player and all gameplay happen within this area). this map was made when the 1024 contests and community projects were just starting to get popular. Never released until now. Its a short, claustrophobic castle map with lots of brown bricks and metal (my favorite stock textures!).

User Feedback

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest

Guest

Unknown date

  
Nice little map. Make another map, but next time bigger please :-P ! 3/5

Share this review


Link to review
Guest

Unknown date

  
Really nice 1024 wad. 5/5

Share this review


Link to review
Guest

Unknown date

  
Nice little map. 5/5

Share this review


Link to review
Guest

Unknown date

  
^^ I agree very nice little map, great architecture, new graphics and nicely balanced gameplay.

Share this review


Link to review
Guest

Unknown date

  
This is from way back in July 2008, long before Bruce Willis became president. It's one of those 1024 maps that were popular a while back; it's basically a small castle, and feels more open-plan than the others. The difficulty level is very modest - although you'll run out of shotgun shells at the first trap unless you're careful - but overall it's a good quick blast. Most of the 1024 maps turned out well, perhaps Doom works best in tiny doses.

Share this review


Link to review
Guest

Unknown date

  
Very nice 1024 map - but there's nine enemies that just don't teleport in. :/

Share this review


Link to review
Guest

Unknown date

  
5

Share this review


Link to review
Guest

Unknown date

  
This is what 1024 maps are all about. Tight passages, tight health, tight ammo, plenty of gameplay. You even include a separate area teleport secret, very clever use of space. 5/5

Share this review


Link to review
Guest

Unknown date

  
Too small. Make it bigger, seriously.

Share this review


Link to review
Guest

Unknown date

  
Good level. I actually wish all the single-release 1024 levels could be put into a compilation. It would probably serve as another good near-megawad.

Share this review


Link to review
Guest

Unknown date

  
boring gameplay

Share this review


Link to review
Guest

Unknown date

  
Nice. It got a bit challenging in a little teleport trap, not much but a enough to be fun. Aesthetically I really liked the pillar holds on the walls, how they are designed. 5/5 - Optimus

Share this review


Link to review
Guest

Unknown date

  
Lovely little map, I hope to see a lot more from this author

Share this review


Link to review
  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
×
×
  • Create New...