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Equinoxio

   (11 reviews)

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(uploader's note: approximate translation of a quite bizarre spanish): Is a very strange map, the ambientation is very strange because it seems a canyon with some vegetation, and in this map appears a sort of evil castle guarded with a big wall. Another thing, when you're in the labyrinthic mines, follow the candles until reaching the switch.

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This is dated May 2006. You fight - or dodge past - 241 baddies in a series of outdoorsy canyons with some caverns and battlements. It's a nice size, big but not baffling, but there's a lengthy maze that's a pain to navigate. You get a mass of plasma ammo against generally weak baddies, although there are lots of them, so it never gets boring. Tonnes of health too. It's atmospheric and the detailing is classic Doom II.

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Good and very playable. Although nothing special. --- 3/5

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Unknown date

  
It's not the best map, but it's far from the worst. 3/5

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I love the setting here a lot. Big areas in canyons with wooden walls where if you climb up somewhere you can see from the other side. It played well. 5/5 - Optimus

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The level looks great, but there seems to be no difference between "Ultra Violence" and "Hurt Me Plenty"... Also: it was a bit too dark for my taste, but well it is an a-ok level, so 3/5!

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The map's of Cabro's Tournament are "Classical Doom Maps" only with the special features of Doom2. I like Equinoxio, but for me is very dark and opressive... 4/5

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Nice medium-sized map with good detail. Easy to complete if you can find the way to escape first area. I played with IDMUS27. But why advanced engine needed? I havent noticed any zdoom features. 3/5

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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