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Tuning Contest#3 (aka Freakmapping)

   (10 reviews)

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About This File

This archive contains all maps, sent on competition which was on iddqd.ru in July, 2006. In brief, that contest`s essence was that a map, created by random level generator, should be upgraded to make something good-looking and something unusual, if that was possible. So rules were the same, as in released earlier 4th contest (freak4.wad), but one of essential differences is that in first three contests, it was allowed to make levels for any port. Because of that, these maps aren`t packed in one WAD, since there is no port which supported all maps simultaneously.

Wads are published without changes, except for fluent correction of appreciable errors.

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This is good.

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Unknown date

  
The best maps are from AK01, Wraith, and 3EPHOED. Worth downloading for those, at least.

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Unknown date

  
To play fm3_shad.pk3 use jdoom 1.8.6 without any other mods (pure jdoom).

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I love it!

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Unknown date

  
Too small, too oldschool. I don't like it. 2/5

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Unknown date

  
nice

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Unknown date

  
sexy 3.9 stars

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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