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Intacta

   (25 reviews)

Guest

4 Screenshots

About This File

Average sized map with a strange plot, because is futurist and a little medieval-hellish. It has some architecture from Necroelemento and Circuit.

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Guest

Lightning Hunter

  
Top notch detail as others have mentioned, but the map feels quite empty. The automap makes the map look huge, but in reality, the map doesn't take longer than 5 minutes to beat. There are only a few ambushes to speak of. The game play could have been extended.

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Guest

Unknown date

  
That is a great wad. Absolutely amazing. 5/5

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Guest

Unknown date

  
Map can be exited in 1 second. Careless...

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Guest

Unknown date

  
This is another one of those levels where the exit switch is hidden in the ground just in front of the start location, so you can finish the level in about two seconds if you just walk forwards and press thin air. It's even on the automap.

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Guest

Unknown date

  
Nice map, pretty good design and music choice. We want moar! Yeah, unplayable in prboom-plus, this doors not working. 4/5 anyway

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Guest

Unknown date

  
Yeah, this is unfortunately broken in various limit removing ports. Test moar, mijo!

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Guest

Unknown date

  
I would have to say that this was a pretty good level. It ran swell in ZDooM for me. 4/5!-Candle M

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Guest

Unknown date

  
definitely good and worth the download, though not really brilliant 4/5

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Guest

Unknown date

  
Wow! Extreme detail that also creates a specific atmosphere/theme and slows down my PC a bit. Ammo were... just! I was missing some. Fights were cool enough. Long time since I last played such a detailed wad with a theme 5/5 - Optimus

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Guest

Unknown date

  
5

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Guest

Unknown date

  
This map was good, definitely better than Equinoxia IMO. The Descent 2 music isn't heard often, either. The challenge is about right, and you have enough supplies but not much to spare. 4/5

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Guest

Unknown date

  
Good in detail but the duration time is poor 4/5 Grettings

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Guest

Unknown date

  
Sweet as candy.

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Guest

Unknown date

  
Attention to detail makes this map look fantastic. Gameplay was good, mostly easy, but good. Overall 4/5. Me gustó esto mucho.

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Guest

Unknown date

  
3.5

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Guest

Unknown date

  
This wad is absolutely amazing. What's up with some guys? This wad is a great map of the Classic design, or the fact that it isn't for ZDoom or derivated ports it's a problem? Great design, high detail, great monster placement, difficult but not impossible, it's funny... 5/5

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Unknown date

  
wow, this map was absolutely gorgeous. Great monster placement was something I noticed as well. I would have liked it a wee bit harder, but I think it was very good indeed.

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Guest

Unknown date

  
Overdetailed. Author should pay more attention to layout and gameplay instead of design, and learn how to make simple things look beautiful. Not bad, though, it's just now what I love doom for. 2\5.

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Unknown date

  
From the name, I was expecting the level to have virgins in it, but no. This is an entertaining, intricately-detailed techbase that looks like a LEGO Space kit, with a short canyon mixed in. Mostly unchallenging - mainly weak monsters, and you can just run past the blue key confrontration, although the ammo balance is just about right - but comes alive with a fun boss battle. Some nice touches (the appearing super shotgun, an imp that sneaks up on you).

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Unknown date

  
0/5 - doesn't work with intended port type. Please fix the errors and reupload.

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Unknown date

  
It does work with intended port type. R3D, GZDoom and prboom+ run it. To fix the nasty render error with glboom+ the author needs to assign sector 966 to the front sidedefs of lines 6196-8. There is still a render issue with glboom+ with the floors of sectors 949 and 957 ...4/5

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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