Text File
** Intacta **
Cabro's 8th map tournament
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Archive Maintainer : -
Update to : -
Advanced engine needed : Limit removing port.
Primary purpose : Single Player
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Title : Intacta
File : intacta.wad
Author : Ivano Lich
E-mail : pmcd_ivano@hotmail.com
Description : Average sized map with a strange plot, because is
futurist and a little medieval-hellish. It has some
architecture from Necroelemento and Circuit.
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* Play Information *
Game (Doom / Doom2...) : DooM2 (played preferably with Zdoom or Gzdoom).
Episode / Level : MAP01
Singleplayer : Yes
Cooperative : No
Deathmatch : No
Difficulty settings : Yes
New Sounds : No
New Graphics : Yes (only the sky)
New Music : Yes (Descent II - 4th level)
Demos replaced : None
* Construction *
Base : New level from scratch.
Editor(s) used : DoomBuilder, XWE.
Build time : From 30th january 2008 to...
Known bugs : Some unclosed sectors, but they're nearly invisible.
Maybe some misaligned texures.
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* Copyright / Permissions *
Authors MAY use this map as a base to build additional levels (send me a email
if yo do it, please).
You MAY distribute this WAD, provided you include this file, with no
modifications. You may distribute this file(s) in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.
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* Notes *
- I've found 1001 more ideas for this map than for Circuit (and no, I've not
abandoned it).
- I believe that I was inspired by the architecture of Circuit (from the
beginning).
- I based Intacta also in the Necroelemento's architecture.
- NOTE: Don't be worried for the monsters in the beginning, I tried to make it
easy (only the beginning, OK?)
- 2nd NOTE: I suggest you play the map with Zdoom or Gzdoom (because the classic
"Visplane Overflow").
- When I finish this map, I'll remake Circuit or work in other projects.
- ???
- There are some bug that I couldn't fix.
- Very important... Enjoy!
-- Original text (in spanish)
------------------------------
** Intacta **
8th torneo de mapas de Cabro
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Título : Intacta
Nombre archivo : Intacta.wad
Autor : Ivano Lich
E-Mail : pmcd_ivano@hotmail.com
Descripcion : Mapa Medio "Largo" XD
con una trama muy rara
Porque es Futurista y un poquito de Medieval Infernal.
Con un poco de arquitectura de Necroelemento y Circuit
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* Informacion del Nivel *
Juego (Doom / Doom2...) : DooM2. (Con Ports preferiblemente en Zdoom o GZdoom)
Episodio / Nivel : MAP01
Un jugador : Sí
Cooperativo : Nop
Deathmatch : No
Niveles dificultad : Sí
Sonidos nuevos : No
Graficos nuevos : Solo el Cielo
Música nueva : Si (Descent 2 - Nivel 4)
* Construccion *
Base : Desde cero
Editores usados : Doombuilder, XWE
Tiempo construcción : 30 de Enero Hasta ...
Fallos conocidos : Uno que otro sector sin cerrar, pero son casi invisibles, alomejor una que otra textura Tambien
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* Copyright / Permissions *
Puedes distribuir este nivel a tu antojo, pero adjuntando con este TXT y avisar al autor por correo E-mail
También puedes utilizarlo como base para hacer tus mapas pero igual, Avisando al Autor (Porque a habido casos De las cuales no lo Piden)
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* Notas *
* Curiosamente se me vinieron 1001 ideas mas para esto que para el Proyecto Circuit (Que, no lo he dejado OK)
* Creo que tambien me he basado casi en la arquitectura de Circuit (Desde el pricipio)
* Igual como el de arriba, Me base Tambien en la arquitectura de Necro-elemento
* NOTA: No se preocupen por los moustros del principio, que lo pense hacerlo decerticamente "Facil" (Ni pulgas para matar XD) (solo al prinsipio OK)
* 2da NOTA: Recomiendo que lo jueguen con Zdoom o GZdoom (Por el clasico "Visplane over-Flow")
* Hasta creo que cuando termine esto, comensare de Nuevo con Circuit u otro "proyectitototote que tengo en mente"
* Ultimamente he flojoneado "algo"... naaa un chingo XD por aburrido y sin ideas casi revolucionarias como quien dice :s
* Si ven por hay un Bug descarado pues ni me avisen porque me dio la gana de no repararlo Okis ;)
* Importantisima... Disfrutenlo XD
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SUERTE A TODOS Y QUE GANE EL MEJOR!
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Uploaded by Eye del Cul (sovietskayarodina@gmail.com)