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Masacre 2

   (17 reviews)

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Reviewer #1: Why don't you just stick with Halo if you don't like 'drab'! Reviewer #2: I agree. Reviewer #3: I disagree. In the 90's, wad builders were at least trying their best to create decent wads, albeit some were not good. These days we have a hoard of imbeciles throwing their excrement at us in torrents. This is a good wad with great battles and a decent layout, and for a 'drab' level has some nice architecture. I for one liked it. 4/5

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I had fun playing through this. It's relatively challenging because health tends to be scarce, although it did not seem too tough because I made it to the exit on the third try (from scratch). My health was low for long periods, though. The various doors make arch-viles more dangerous because ghost monsters are likely (I was careful and only got 1 imp when I did have rockets). I also liked the simplistic urban architecture. [4/5] ~Chain Mail (9/2008)

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Meh it was a bit dull due to the switch hunting.

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Meh. It's ok. It's a boring map. It's nothing special.

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I love everyone at doomworld. 5/5 easily.

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Wow, I really enjoyed it! Challenging, great fights, midschool style, nice places and crates. I love crates!!! 5/5 - Optimus

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Great wad.

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Not a bad slaughter map, even if it's far from the best.

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Naaa, a bit too hard for my taste (even on lower settings), but it is from 1995, so: 3/5

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This is dated November 2002. It's s dull warehouse level, where you basically just fight large groups of weak monsters in a series of square rooms. There's a bit of switchhunting and backtracking. The level has a lot of action, and on that level it works, but it just feels like a chore to play through, because it's so monotonous. And drab, too, it looks like something from 1995

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PATHETIC

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Pretty good, well-choreographed action in a non-monotonous environment. And let's remember that some of the best Doom wads were made in 1995.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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