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XXXI CyberSky

   (59 reviews)

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About This File

One level (map31) for limit removing ports. This map contains 39114 sidedefs, so you need port which can handle more than 32767 sidefs. PrBoom-Plus or GZDoom are recommended.

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Maribo

  

Violent mementos from The Inferno.

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amackert

  

Well designed slaughter map overall and a solid introduction to the style. Fights are challenging but manageable. Ammunition placement isn't too stiff, so as long as you are playing smart you should never run out. The environments are unique and well thought out. I could personally do without the overused Heretic music and the occasional points where things slow down and become more vanilla-like (hurting the intense slaughter flow), but overall it's a fantastic map.

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NuMetalManiak

  

extensive slaughter map with just the right amount of detail to lug through. plenty of awesome and hard combat with great visuals. on easy settings you get plenty of invulnerabilities, so it should also cater to those who really don't like slaughtermaps in general and want to play on an easier setting. impressive on every account.

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Spectre01

  

Massive map with a very high level of detail. Gameplay is rather casual, entry-level, slaughter by modern standards, without too much pressure on the player. 4/5

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Bryan T

  
Lots of action.

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Guest

  
While slaughter haters may want to pass, still one of the most epic single levels I've seen. Fans of a good long journey through slaughter territory, but not *just* repeated slaughter, will find this map an absolute gem to have.

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Guest

Unknown date

  
i got realy far in it, passed the yellow key, pased the first arch-vile wave but thair wasint egnuf ammo in the wad to kill evrything, espeshely when three arch viles are running around reserecting like a thowsand monsters.. the trick is to run sercles around the swarms of monsters and get the realy strong guys to fight eatchother 5/5 ROBO-KY

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Guest

Unknown date

  
Wonderful slaughter map. 5/5

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Guest

Unknown date

  
This is one of those meaty, manly levels that's basically non-stop carnage, with 2,000+ monsters. The gameplay is twofold; you can be ultra-cautious and take ages, in which case it's not too hard, or you can get stuck in and die a lot like a real man. The library section is notably less interesting than the rest (it's just square and maze-like), but overall it's great fun, with lots of nice touches.

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Guest

Unknown date

  
Masterpiece!!! 5/5

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Guest

Unknown date

  
hope our brave speedrunners will come soon with a proper demo ;) 5/5

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Guest

Unknown date

  
Eternal has redeemed himself after the somewhat disappointing Remain III. This level is great fun for all the lovers of HR style levels. It's not terribly difficult because there's an abundance of health and ammo, but there's a lot of action and not a dull moment in sight (I even liked the library section). Some of the monster hordes are a little predictable, but the level kept me solidly entertained for 2+ hours.

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Guest

Unknown date

  
Boring shit.

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Guest

Unknown date

  
That is one Hell of a AV/HR styled map when I looked at it and checked it out :D 4/5!-Candle M

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Guest

Unknown date

  
Wow! Just made it with 2.5 hrs of play and many saves on U.V. HUGE level, great battles and atmospheric design, 4.5 out of 5. I'm stuffed! BTW only found 1 secret area out of 14. Where were the rest?

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Guest

Unknown date

  
This is one of the best (slaughter)maps I've ever played. Ever. Five stars and then some, awesome work as usual, Eternal!

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Guest

Unknown date

  
Very good ! Much better than Remain III 5/5

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Guest

Unknown date

  
This map is testament to Eternal's skill at slaughter maps, and also to the fact that it is impossible to run out of ammo in his bigger maps. Took me about 2hrs 11mins to wipe out more monsters than the entire of UDoom had, largely with the BFG and RL. Tonnes of fun - 5*

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Guest

Unknown date

  
UV maxdemo in 40:09 by Heretic: http://www.doomworld .com/vb/post/742196

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Guest

Unknown date

  
On the visual aspect this level is huge, with vast rooms and areas plus some brilliant architecture. Areas resembling Deus Vult. Plus on UV the 2,168 monsters you face include 32 Cyberdemons and 99 Archviles and a single Former Human at the exit. While I'm not the biggest fan of HR style levels, this one was certianly fun to play. The secret exit is very hard to find. 5

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Guest

Unknown date

  
HOLY CRAP MAN. This is perhaps one of the best WADs I've ever played, seriously. On Hurt Me Plenty without cheats, it took me around 3 1/2 hours to clear; but the action was plotted out well enough to keep me engaged all the way through. Also, I lol'd at the final enemy. Legendary WAD; 5/5 -The Unholy

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Guest

Unknown date

  
Absolutely Amazing !

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Guest

Unknown date

  
Extremely impressive, huge, brutal, epic, and so on, you get the point. Had an issue that prevented me from enterin the very last area though. Dunno if it was because of Skulltag, complevel, the map it self, or whatever, but this must be rated 5*

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Guest

Unknown date

  
Heh, I'm almost too scared to play this but I'm giving it an auto 5 and checking it out sometime.

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Guest

Unknown date

  
looks very pretty, plays very sweet. what else need for fun? *****

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
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      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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