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Gravitation Deathmatch

   (8 reviews)

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About This File

A Deathmatch map designed for anti-gravitation combat. You start in a small room, you just have to activate the ANTI-GRAVITY SWITCH, and then pick one of the three scenarios. You can choose between a Nazi Temple (number 1) a big Storage Area (number 2) and a sealed city area (number 3). Oh yes, I almost forgot, if you want something easy just enter the surprise teleporter (For Campers)

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Unknown date

  
Meh

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Guest

Unknown date

  
Decent but average idea, very badly executed. Pass.

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Guest

Unknown date

  
The scenarios are good designed, but there exists some little errors that you should fix in future releases, like aligning some of the textures. Not bad, I tried it in a Skulltag Server, it worked very good. 4/5

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Guest

Unknown date

  
don't hear the last assface faggot. You should fix some bugs, but is not bad at all. 3/5

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Unknown date

  
3/5 Not bad at all, needs a few bugs fixed (like the teleporter in section 1) But other than that a good idea. 3/5 -r_rr

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Unknown date

  
Total shit. The different arenas are all flawed in one way or another with the exception of the temple which was actually half decent. Also, what the hell is up with the scenario system? Is this meant for people with ADD who can't stand to play one level for too long and have to go to the next one instantly?

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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