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32 Inch Nails

   (81 reviews)

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About This File

Seven levels for any limit removing port.

All the levels are built in grid with the 32x32 dimensions. It means all vertexes lay on knots of a grid 32 in editor, but this rule does not extend on things. New textures and flats were not allowed.

All the maps except map05 can be run in Doom2-Plus after adding sprites (deutex -as 32innail.wad) and applying the deh (except first section with high quality sound replacement for ports). PrBoom-Plus or GZDoom are recommended.

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Guest

Spectre01

  

Excellent visuals, gloomy aesthetics, and custom sounds make it feel like Doom 3 re-imagined in Doom 2. Map layouts are dynamic and monster spawns sometimes change depending on which route is taken. map05 is a thematic outlier, but still impressive with its monstrous scope and relentless combat. Sticking to the 32 unit grid shows off some interesting geometry and great use of vanilla textures. 32/8 out of 5.

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gaspe

· Edited by gaspe

  

Gorgeous mapset with an impressive work on the atmosphere, using only the stock textures and the limitation of the 32 grid doesn't detract at all from the experience. The first 4 maps have a more slow gameplay and they display a strong mood. MAP05 is a sudden change with a huge hellish level that takes a lot from the original Deus Vult. MAP07 is rather anticlimatic after the boss battle of MAP06, nonetheless it's a a good level. There are some nice new sounds and the harmless enemy shadow is a cool and spooky addition.

A must play.

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Guest

Unknown date

  
Map07 was an anticlimax, consider 06 the climax. Other than that, this was AWESOME. Map02-05 were incredible, Map01 a good introduction, Map06 a very good boss. If you find 06 impossible, find the 3 easy-to-find secrets in the boss room and it'll be just fine; just be patient. Map02-04 had incredible atmosphere and never felt lonely or overly easy despite low monster counts. Map05 is an excellent slaughter map, on the scale of DV. Really can't think of any to complain on except Map07. 5/5 and beyond!

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Guest

Unknown date

  
A MasterPiece 5/5, some maps are like doom 3. Map 5 is too hard and graphic stressant

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Guest

Unknown date

  
Five stars

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NuMetalManiak

Unknown date

  
i really wanted to give this 5 because it's Eternal, but the awful flow of the first few maps as well as some stupid platform sections prevented me. at least MAP05 was lots of fun.

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Guest

Unknown date

  
It's an oldschool wad and I think it is overrated. The maps are too big and you often don't know where to go next, but the environment looks ok... Maybe a bit too less enemies besides map 05 (best map here). 3/5

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Guest

Unknown date

  
Life is full of sad-ists hey? You sound like one of them. And yes, we do get pleasure from having the privilege of playing through awesome levels such as these - not sexual gratification as you might imply! The archvile at the start was awesome. Just because you died by it... :P :P

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Guest

Unknown date

  
Very impressive work

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Guest

Unknown date

  
I dont know these obvious reasons^. Map05 can cause lag in old computers (Prboom go fine), could be a reason. I played it in GZdoom. It's very difficult and long too, could be a reason, but if one has time is not impossible. Map05 is one of the most challenging and funny maps for me, although it can be frustrating in UV. 5/5

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Guest

Unknown date

  
Once again, Eternal has delivered us another perfect masterpiece. An atmospheric and visual sensation. Only Eternal can deliver wads with consistent originality, visuals, and atmosphere. I wouldn't change a thing about this wad. 7 brilliantly designed and painstakingly (I'm sure) created levels, all with an original final boss done well? Eternal you are (as you have been since Epic 2) my favorite mapper. Great Job! :)

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Guest

Unknown date

  
No game in history will ever reach the atmosphere of hell that this map has. Easily one of the best maps I've ever played.

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Guest

Unknown date

  
Map 5 is a masterpiece. I havent finished in UV, it's very hard in HMP. A bit laggy, except for prboom+. 5/5

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Guest

Unknown date

  
Old school atmosphere brought up to modern standards and scale. I love Eternal.

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Guest

Unknown date

  
For old-schoolers only...

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Guest

Unknown date

  
I skipped MAP05 for obvious reasons, but overall 32 Inch Nails was a brilliantly sculpted masterpiece. Then again, what else would you expect from Eternal? 4 stars. - Obsidian

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Guest

Unknown date

  
MAP01-4 and MAP07 are pretty good (a nice Doom3 sort of style). On the other hand, MAP05 is very hard, and very easy to waste hours on if you don't work out the right route quickly, and MAP06 the monster was a nice idea, but too hard. 4* overall

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Guest

Unknown date

  
Highly creative mapping. 5 stars.

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Guest

Unknown date

  
I very much enjoyed the first maps 5/5

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Guest

Unknown date

  
Nice atmosphere and ideas. Can be a bit unforgiving at times unless you know the maps before hand. MAP05 is too big and slow I'll return to play it in the future. The sprite, graphic and sound replacements are decent. A bit empty / boring at times and some annoying traps but a great map set anyway. 5/5 dwrTag

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Guest

Unknown date

  
For me it is amazing. Music, new enemys (specialy the dark shadows). new sound. I give a 5 stars cuz today it´s hard to find something like that!!!!

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Guest

Unknown date

  
Interesting concept. The levels are pretty cool but my god are they dull a shit to play. The modern concept of spawning enemies (a awful concept of more modern shooters) is present also.

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Guest

Unknown date

  
Eternal's maps are fantastic as always. 6/6

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Guest

Unknown date

  
No stars

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Guest

Unknown date

  
For the most part this wad is really fun to play with well designed levels as we have come to expect from Eternal. The map 05 slaughterfest was out of place though. Why do so many mappers feel the need to suddenly ramp up the difficulty to insanity after a few levels? HR style wads/levels can be great as long as the gameplay is of high quality too. Unfortunately map 05 wasn't. Still a 4/5 if just for sure time and effort. -TRRobin.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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