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32 Inch Nails

   (81 reviews)

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About This File

Seven levels for any limit removing port.

All the levels are built in grid with the 32x32 dimensions. It means all vertexes lay on knots of a grid 32 in editor, but this rule does not extend on things. New textures and flats were not allowed.

All the maps except map05 can be run in Doom2-Plus after adding sprites (deutex -as 32innail.wad) and applying the deh (except first section with high quality sound replacement for ports). PrBoom-Plus or GZDoom are recommended.

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Guest

Unknown date

  
Maps 05 and 06 are challenging!

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Guest

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Highly creative wad indeed. All those people who vomits on it should go and drown oneself in own wc. *****

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Guest

Unknown date

  
Great! Very good horror maps. Map05 is the best map, i remembered Cybersky :). 5/5.

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Guest

Unknown date

  
thank u so much for map 05.- mass destruction,.- so great

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Guest

Unknown date

  
Heh this was pretty tough even by checking the maps out. A pretty darn good map set, albeit tough at some parts. 4/5!-Candle M

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Guest

Unknown date

  
Different, and it works. Great job Eternal, would like to see more in this series, though I didn't care for the new sprites.

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Guest

Unknown date

  
Overrated! It's not bad, but it isn't great either. The visuals are mostly sub-par IMO, the 32unit grid restriction makes the architecture look blocky... texturing is quite ugly sometimes as well. Gameplay-wise I found the first 3 maps to be quite boring and while map05 is a good start, it certainly fails to compete with other HR style maps! All in all I didn't enjoy playing these maps and I think there're tons of better classic maps out there! The recolored PE's also look ugly as hell. 2.5/5

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Guest

Unknown date

  
Map05 is way too laggy to play, I had to edit it out of the wad and re-sequence the map numbers. Not to mention lower the health of the final boss as it is ridiculously overpowered (25000 HP). Other than that, extremely atmospheric.

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Guest

Unknown date

  
It's great! even with Brutal doom! the 1 level That had a serious shit ton of Monsters was level 5. My GZdoom was the 1.8.2 edition.The level that had the Spiderbutt in level 6 was Freaky! but give it thumbs up.

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Guest

Unknown date

  
Map 5 is the biggest thing i've ever seen. Haven't finished yet, but thanks.

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Guest

Unknown date

  
Really solid. Map 2 and 2000 monsters are too hard. I liked the atmosphere A LOT. You should have added the plasma marines.

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Guest

Unknown date

  
This guy's maps kick b0o-tay!

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Guest

Unknown date

  
Yeah! Map02 and Map05 are the best.

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Guest

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I have such a long time since I last played such an atmospheric level. There are also a lot of surprises and traps. 5/5 - Optimus

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Guest

Unknown date

  
This is one of those level-sets that almost force you to move quickly, as edging round corners can result in a fireball in the back. Layout can get a little confusing at times, but some areas look amazing. 4/5

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Guest

Unknown date

  
Seven atmospheric maps in an interesting style - it starts off like an incredible 1995-era levelset writ large, then turns into a fairly normal large-scale hell at Map05. I liked the abandoned computer banks in Map03. Map05 is a visual feast, although not much fun to play; Map07 seems a let-down. The early maps are moody but often seem to just go on and on and on, and Map06 and 07 are anti-climactic. Nonetheless it's very Aliens-esque and good fun when it works.

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Unknown date

  
Map 3 won't end in GZDoom. I get on the elevator at the end, the lights go out, I take a hit of 15 damage to HP and armor and that's all. Even if I drop health first and let it kill me, nothing happens.

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Guest

Unknown date

  
Another AWESOME wad by Alexander S. 5/5 Please, DON'T STOP MAPPING!!!

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Guest

Unknown date

  
Great stuff, i really enjoyed this! 5/5

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Guest

Unknown date

  
The enviroment was constantly creepy, and as another reviewer stated, you have to move quickly before you get shot. The atmosphere was amazing in every map. Map05 pretty much lagged my computer. Yet, I kept playing through this, it kept me interested and it well deserves its score. A must have. 5/5 - Moti

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Guest

Unknown date

  
Yep very nice and creepy maps. I think map 2 needed more than one shotgun since it's easy to miss the first one. Map 5 moved at 1 fps for me lol... Map 1 and 2 struck me as the most memorable, but the other ones were amazing too. I liked how the player was forced to stay alert, watch in all directions. Awesome stuff, really! And non-linear equals godly!

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
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    • By Ofisil · Posted
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    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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