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Knee deep in the crap - turbo edition

   (18 reviews)

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About This File

Pimp version of "knee deep in the crap" aka MAP03 of "Ten Community Project".

I decided to did this thing since the great feedback got this level, and as added more than 10 textures, and the 2048 original limit as broken for did the intro tech pipe.

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Guest

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5/5

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Guest

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I thought it was very well made, Obviously some people don't know what a good map is. I got nothing bad to say so 5/5

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Guest

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Meh, ok I guess. One of those ZDoom maps that pointlessly uses crap like scrolling floors, colored lighting and headache-inducing anime music. The flow's ok, tho the teleports are nonsensical, closets would have been better. Lastly, read my lips - OVERUSE OF INVISIBLE MONSTERS SUCKS - especially when they are fucking chaingunners. Would have been better as just a plain Boom map. 2/5

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Guest

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5

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Guest

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A nice quickie. The music really gets you going fast. 4/5

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Guest

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Don't judge this wad by the name, it's a nice little map and a great remake! 5 Stars! :D

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Guest

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Not a bad wad, yet short.

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Guest

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Lol wtf teh Rei? 0_o ...right... Not badly designed, but somewhat boring, and with bland texturing and lighting. Meh. 2/5

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Guest

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KNEE DEEP IN THA CRAP IS FUCKING AWESOME !!!!1111111 5/5

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Guest

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A good revision of the map. I'm kind of confused as to the purpose of the Rei Ayanami communication; but otherwise solid stage. Keep it up; I would like to see some longer stages in the future! 5/5

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Guest

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good 4/5

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Guest

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You are right - this is a crap. 1/5

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Canofbacon

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I had a lot of fun playing this level.

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Guest

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^ Why don't you download it and play it. I think it wasn't a bad little map at all. 3.5 stars

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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