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Gravity

   (96 reviews)

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Two levels for any limit removing port. PrBoom-Plus with gamma 1 or GZDoom are recommended.

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Superb look and wise gameplay. The only disadvantege for me was the slowdown in map02. But that is fault of my maschine. ;) - 5/5 - Damned

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Unknown date

  
Pretty awesome, especially map01. Map02's music sucked, and it was hard to figure out what to do in some places (mostly near the beginning), but great use of empty space and towers (asdflj;kldsaj;hfajg sa snipers).

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These two levels are dated October 2008. The first is an attractive open-air courtyard map, that starts out deceptively simple and then turns into something akin to Super Mario 64, but less cartoonish. It's easy, but great fun, and what's wrong with that? Map02 is similarly modest in terms of gameplay and monster count; it's no Deus Vult, instead it's a masterclass in polyobjects, a gorgeous castle that makes an interesting comparison with the old 1994 CASTLE.WAD maps.

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I love Eternal's maps, but these have dissapointed me. Music is horrible, first map boring and easy. The second is very very good-looking, without zdoom effects, only old-style, but short, bad gameplay, music sucks. Only 3.5 for visual criteria.

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Wow, best architecture design ever!!! 5/5 - Optimus

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  • File Reviews

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      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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