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DAGGER.WAD

   (9 reviews)

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About This File

My first ever DooM level created with DE_260B2. It replaces Episode 1 Level 1 of DooM. It is made for solo players only (not configured for multi-player mode---there is no level difficulty either.). There are no annoying traps or mazes, just minor obstacles (nothing to worry about).

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That One Gecko

  
Sorry but I had to actually stop playing this.

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Unknown date

  
The most interesting thing about this map is the timestamp, which (as the readme points out) predates Doom itself by several years. Apart from that, it's a decent 1994 level, a dungeon / techbase, better than a lot of 1994 levels, dull by modern standards, hard to get worked up about. It has a structure, and there's near-constant action, but against it you have to do a lot of retracing at the end and you really don't need all that plasma.

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Unknown date

  
pretty alright map, didnt like the stairway that i fell down right into some monsters. I played a 1973 doom map once 3/5

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Unknown date

  
boring: 1,5/5 plus 1 star, because it is the first level by the author.

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Unknown date

  
Heh maps from 1905 are fun :D Oh wait this is a 1994 map, and its pretty average. 3/5.-Candle M

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Unknown date

  
It's 1 but I give it 2 because it reminds me the first time I tried to create a doom map - Optimus

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Unknown date

  
It's okay for a 1994 map. 3/5

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Unknown date

  
I'm giving this wad a 3 because the gameplay was fun, It would have scored higher if the author had put a bit more time into checking things like texture alignments and fixed the missing textures, i counted 3 homs throughout the map. Overall it was ok, a little more polish on the wad would see a larger score. 3/5 Stephen Whittaker.

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Unknown date

  
While playing this catalogue of errors, I wondered if this was actually a 1994 map, or just an idiot builder. I was right, it's 1994 typical crap. 2/5

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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