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Hell Awaits

   (17 reviews)

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5 Screenshots

About This File

Started off in around 2004-2005, should've been finished off by then. Instead it took about 4 years, on and off (mostly off, obviously). This was my first attempt at a Doom map using Doom Builder. Inappropriate title, really, cause its pretty damn easy, even in Ultra Violence.

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Guest

  
pretty good no nonsense Doom.

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Guest

Unknown date

  
map design good. but too easy

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Unknown date

  
"I am giving this a 4 due to missing textures found within map 04" - as the readme points out, you're supposed to run this with the Plutonia Experiment.

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Unknown date

  
All maps have bit of an ammo excess, Map01 and Map03 were just too easy. Map02 is decent and Map04 is quite good though, I'll be nice and give 4* for that map.

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Unknown date

  
Four maps with a touch of E1. The last two are notably better than the first two. Despite the lengthy gestation, Map01 seems to have an inaccessible secret (the door to the berzerk pack doesn't work). Map01 is trivial and easy; Map02 dares you to go Tyson-style, and is fun if you do; Map03 is a notable improvement; Map04 is really good, and feels like something from a different project. It's more gothic, and harder.

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Unknown date

  
Not bad. Map 2 was my favorite. The others seemed so easy. Plus I couldn't get this to work in plutonia. I used doom 2 instead.

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It's not a bad map set, I liked it because it was pretty easy to play through. I am giving this a 4 due to missing textures found within map 04. This ran fine in regular DooM 2. Overall, nice map set! 4/5!-Candle M

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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