Jump to content
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Hell Unleashed

   (13 reviews)

Guest

2 Screenshots

About This File

My first 2 maps for Doom 2. A possible preview of a megawad. Maps in the style of Hell Revealed with, I promise, a lot of detail. My primary purpose was to really make maps that will knock your socks off, make maps that you would want to play more than one time. In the beginning areas of the first map, the detail looks like the mapping of a beginner, but trust me, as you progress, the detail gets better and better with the later areas looking more and more like an expert's work. Some areas really took me some extended time to make and I even got frustrated at times, but I hung in there and I have hopefully made quite a creation. You'll find quite a good mix of tech and hell themes in these maps. I've also supplied plenty of ammo and health in these maps, so hope- fully there won't be any complaints about that. I want to show, with these maps, that I have used other wads for inspiration and that I am not your ordinary beginner. I hate wads with no style to them at all, so if you like playing crappy wads, then look somewhere else because this ain't one of them.

User Feedback

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest

Guest

Unknown date

  
A set of actually four maps by a beginner mapper. The gameplay wasn't that good, because I found myself facing six barons of hell with only 300 bullets left. There are many common mistakes in here - HOMs, misaligned textures, monsters stuck in walls/each other etc. Although this shows a lot of effort by a beginner mapper, and I can actually see some potential in here. Hope you'll improve in the future. 2/5 - Moti

Share this review


Link to review
Guest

Unknown date

  
New author mistakes, but shows a lot of promise and is improving fast: #1 is clearly beginner work, too many big monsters and not enough supplies; map crashed partway thru (collasped ceiling bug). #2 is nothing to look at but had fun smash-bang gameplay (and just barely enough ammo). #3 is more refined and requires a lot of strategy to stay alive. (#4 wouldn't run.) All in all a good first effort. ~REZ~

Share this review


Link to review
Guest

Unknown date

  
It's not bad, but it's nowhere even near Hell Revealed. You need to improve your mapping skills - the maps still do look rather basic - and fine-tune your fights and so on; HR is about more than just slapping 600 monsters in one level. That being said - still, you're showing promise, so keep it up! But learn from your mistakes and get better instead of thinking you already reached the top. 3/5

Share this review


Link to review
Guest

Unknown date

  
A very beginner set of levels. The gameplay was good. The level design could do with alot more improvment. Its ok for a first effort. 2/5 Stars

Share this review


Link to review
Guest

Unknown date

  
Frustrating rubbish. The only good part is the description.

Share this review


Link to review
Guest

Unknown date

  
Oh noes. "I hate wads with no style to them at all, so if you like playing crappy wads, then look somewhere else because this ain't one of them." Such big words. Making people expect something. Something good. But not that. It really decreases from okay stuff to crap. Textures, HOMs, monster placement, ammo, health powerups, the whole gameplay is FUBAR.

Share this review


Link to review
Guest

Unknown date

  
A very meh map from a beginner. I noticed some monsters were stuck in coners and the ammo and health were a bit unbalanced in some areas. Overall I wasn't very impressed with this. But keep on mapping! 2/5.-Candle M

Share this review


Link to review
Guest

Unknown date

  
Nice work, but I would recommend you not to reduce the amount of enemies for lower skills, but to add more soul spheres and equipment. I liked maps 23-24 more than maps 25-26, because the big rooms there look too oldschool-like. Next time, try to increase the detail there, fix the missing textures on map 26 and others (try to get help from the community on www.doomworld.com) and make it playable in multiplayer! All in all I would give 3,5/5, but because it is the first work of the author: 4/5!

Share this review


Link to review
  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
×
×
  • Create New...