Text File
===========================================================================
Archive Maintainer : -
Update to : -
Advanced engine needed : prBoom+ and other limit removing ports
Primary purpose : Single+Coop play
===========================================================================
Title : Object "32"
Filename : 32.WAD
Release date : 03.12.2008
Author : Lainos
Email Address : Lainos-X@Yandex.ru
Other Files By Author : Rampage (made by me, Lainos), MegaFrag & others, not released on DW yet...
Misc. Author Info : -
Description : This wad (or, to be more precise,level) has been made originally for the project named Grid32.wad, but, because of
circumstances, has not taken part in it. However, later I have decided to complete this level and to release it
separately, as well as it was with 32 inch nails.wad, created by Eternal. Later, this level will enter into mine megawad.
The level does not have any serious storyline - but the sense here is not the story. Everything that you need to
know is: contact with Object "32" has been lost. You have been sent to find out why.
Having arrived into place, you find out that there are demons which partially had altered that base.
This level is difficult enough (or it may be so), so I advise to think over what difficulty you will
choose before starting game.
Additional Credits to : ID Software for DooM
Shadowman & Jake Crusher for beta-testing
N.W.A. (And Eazy-E & ICE CUBE) for tha True Rap
===========================================================================
* What is included *
New levels : 1
Sounds : No
Music : Yes, OGG. track
Graphics : Yes, just two
Dehacked/BEX Patch : Yes
Demos : No
Other : No
Other files required : None
* Play Information *
Game : DOOM2
Map # : Map01
Single Player : Designed for
Cooperative 2-4 Player : Player starts only
Deathmatch 2-4 Player : No
Other game styles : No
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : -
Editor(s) used : Doom Builder 1.68v, XWE 1.16
Known Bugs : The lattices in prBoom are displaying with unpleasant glitch, which is, although, not "lethal" on this level.
And in prBooM (without plus, +) ogg-music isn`t playing. GZDoom is working fine, without any glitches or bugs and music
is playing correctly.
Tested With : GZDoom 1.0.26, prBoom 1.5.0, prBoom+ 2.5.0.1.
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for
modification or reuse. Permissions have been obtained from original
authors for any of their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. I have received permission from the original authors of any
modified or included content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/
Web sites: http://lainos.ucoz.net/
FTP sites: