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Testae Virtus

   (16 reviews)

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5 Screenshots

About This File

Original idea was to create a 4-level megawad containing levels of absolutely different styles (medieval, hi-tech, hell, etc.). For numerous reasons I failed to create it. Testae Virtus (The Castle of Skull) is one level in medieval style. Mostly it was impressed by Shadowman's great Cheogsh and Hexen. It is a big castle, mostly skull-themed (which is original, as usually we see various hell castles), filled with mostly new monsters (and some old ones too). I didn't change weapons, though, to preserve original gameplay.

You are invulnerable during the cuscenes while the camera is changed, so don't worry. Also, most of them usually can't be triggered while you're fighting someone.

The wad features no finishing statistics, hidden places aren't marked as secrets. The falling damage is forced, both for player and for monsters. In this aspect gameplay is more Hexen-ish than Doom-ish.

Also this is some kind o rebirth of my very old and one of the very first levels I created. It was called "Kyragem" and represented the final episodes of an old adventure Legend of Kyrandia. Now I'm much more skilled in Doom modding and mapping, so Testae Virtus is something with Kyragem atmosphere, but much more detailed. Don't misunderstand me, Testae Virtus is not a representation of Legend of Kyrandia. However, I used three midi tracks from LoK. Kyragem.wad was released only among Russian Doom Community and it isn't an interesting work.

Maybe once I'll be able to compile the levels and finally release that project, or maybe I'll be releasing what I can do when I can one by one. Who knows.

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Guest

Unknown date

  
In the description, you say that you failed to make this. So why in god's name did you try anyway if you know it's just an excercise in futility?

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Guest

Unknown date

  
Bland game play along with square rooms and halls badly hidden by lot's of special effects and the standard assortment of Decorate monsters.

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Guest

Unknown date

  
not enough armo and no way

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Guest

Unknown date

  
I love this level! It feels to me most like a combination of Blood and an adventure game though, so those looking for Doom gameplay should look elsewhere. But I thought the puzzles theme was excellent, the map had some very atmospheric parts, helped by well-fitting music, and the "blockiness" didn't bother me. Too bad the other maps for this PC weren't finished.

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Unknown date

  
An interesting map design using Heretic/Hexen stuff in it. The puzzle threw me off and the gameplay was a bit unbalanced, overall I liked the map layout though. 3/5.-Candle M

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Guest

Unknown date

  
It does work, it requires GZDoom. The map is a big castle, which you have to shoot 5 switches to open the final room. The whole map was great, gameplay was balanced and interesting, the music was quite eerie but it fit well in the map. I kinda had a problem with the final battle since idk how to play Chess, heh. Still, the map was fully enjoyable and I heavily recommend it. 4.5/5, rounded up to 5/5. Great work. - Moti

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Guest

Unknown date

  
love it,people!!!!!

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Guest

Unknown date

  
Nice Castle. Dinamic light is really beautiful. I like this wad! 5/5

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Guest

Unknown date

  
Oh! This is my favorite style, i recommend this wad for all ZG fans. p.s. It works on r277 ;)

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Guest

Unknown date

  
Gameplay is boring, level's logic is an entire fabrication, architecture could be less banal and more functional, visuals needs more sector lighting.

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Guest

Unknown date

  
Great Hexen themed mod. Absolutley love it.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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