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Inside the Deku Tree

   (25 reviews)

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About This File

This is a remake of the first dungeon in the game "The Legend of Zelda: Ocarina of Time" for the N64.

I had Zelda playing on an emulator on a laptop while I built the map on a desktop computer. I used the in-game map and a ruler to figure out the general size and shape of each room, though there are some differences in appearance. The biggest difference is in monster placement - the remake being more action oriented. Some parts might not be very fair on a first play-through.

Designed for jumping and freelook (jumping is required to beat the map).

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This sucked.

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Guest

  
i love maps that accuratly recreate maps & levels from famous games and "doomify" them. 4 stars.

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Unknown date

  
Interesting WAD, music goes good with it. Cool if your a Zelda fan. Gameplay is a bit easy. I'll give it a 4 for creativity. 4/5 -r_rr

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Unknown date

  
False advertising, just a shit hallway with switches at the end to exit, a bunch of rockets, and a rocket launcher... A rocket jump map basically... impossible without god mode, due to lack of a MegaSphere.

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Unknown date

  
A bit different from your other maps in that there are less monsters; however, this does not rule it out. I found it very creative, in terms of the level design, as it perfectly captures the aspects of the Deku True from Ocarina of Time. In addition to this, it provides a challenging level that can be played (and enjoyed) in Coop mode. Archvilles continue to be a pain in the ass though, so maybe less of these suckers. Otherwise, 5 out of 5. --Lullabye

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Unknown date

  
It is beyond me why people are giving this good scores, this was is poor to say at least plus it had bugs like HOM.

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Unknown date

  
COOP VERSION - http://timeofdeath.w rvids.com/doom/dekut reezdaemon_v2.zip

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Unknown date

  
Really not that good, despite being a faithful replica of that good ol' Deku Tree. It is rather boring, bland and not that fun. I give it a 2/5. To properly rate this, it also helps to ignore the fact its a remake of a Zelda Dungeon.

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Unknown date

  
I liked it but got stuck after going down the hole.

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Unknown date

  
Someone sabotaged this file. 0/5

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Unknown date

  
What? The file size of this suddenly just went way down and got replaced by some useless map. Don't know what's going on, but sent an email to the author. BTW I've posted this comment on several of the wads by this guy so that this (assumably a spam of sorts into the archive) gets attention.

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Unknown date

  
5 Stars

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Unknown date

  
Bah, I never played this stupid zelda fitzgerald game and this level just blows. It's too wide open and it's basically a large clusterfuck.

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Unknown date

  
Pretty lame.

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Unknown date

  
All of my wads were replaced at my request. I sent Ty an email to let him know it was a legit request (thank you Ty). Please do not delete the replacements. btw, the RJ map is easily possible in ZDoom and ZDaemon using default gravity and aircontrol settings.

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Unknown date

  
Someone replaced the real wad with some pathetic 7 kb rocket jump map! Ty, how did you even replace it without checking that? It clearly wasn't TimeOfDeath who did this. This applies to all of TOD's wads uploaded (smedley, tom19, etc.). Please delete those files as they're not meant to be that. As for the replacement map, a pathetic impossible RJ map. 0 stars, anyone? - Moti

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Unknown date

  
I was hopeing to play a zelda map remake, but instead I got this POS rocket jump map. 0/5

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Unknown date

  
^ go to doomedsda.us for TOD's old maps

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Unknown date

  
Ripping off Zelda OOT level design is lame enough, but then loading it with 600+ monsters? Crap, avoid.

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Unknown date

  
I played this, it wasn't bad. Brought back some memories of Zelda, but not entirely nostaglic. All's good with the exception of the archviles, they are a pain, save/load at all cost. Thumbs up 4 Stars.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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