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Nightomb (2x2 series)

   (40 reviews)

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2 Screenshots

About This File

One level for any limit removing port.

The idea for this PWAD came from iddqd.ru. The main concept is: you should create a level using only two IWAD textures and two IWAD flats. Thanks Shadowman for inspiration.

PrBoom-Plus 2.5.0.1+ or (G)Zdoom are recommended.

WARNING #1: You should not use glboom at all and glboom-plus before 2.5.0.1 with this PWAD to avoid HOMs.

WARNING #2: You should disable "Try to emulate intercepts overflow" setting in PrBoom-Plus (overrun_intercept_emulate 0 in cfg), because there is a place where this overflow will happen permanently with all the ensuing consequences (semi-noclip)

MIDI: Equinox. Sounds: Power Slave, Half-Life, Doom3.

Dehacked patch, in-wad demos and PWAD composing: Andrey "entryway" Budko.

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Guest

Guest

Unknown date

  
I got stuck after finding the backpack. It's creative and does look nice...but secret-switch happy levels are just not my cup of tea. 3/5

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Obsidian

Unknown date

  
Extremely, clever, well detailed and of course creepy as heck. Took me a while to beat as well. :) 5 stars. - Obsidian

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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