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Player Class Switch Proof-of-Concept Demo

   (6 reviews)

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About This File

This is a Proof-of-Concept of a player class switch system that i was originally planning to implement in DuduKrazy's Guns III. Unfortunately, the system had some major exploits regarding the player health and armor. So i decided to scrap it.

Note: i'm releasing this wad as-is. I know there are some bugs remaining. Feel free to use the resource in your wad. (Provided that you can fix the bugs)

(more details inside the wad file)

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Unknown date

  
When did Dudukrazy ever get this good at modding?

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Unknown date

  
This actually a fun little concept. This wad shows the potential for other Authors (excluding Terry) to make fun adventerous wads with a good story with a possible impelemention to drive Vehicles or switch characters. While most of you might see this as very complicated to do (Which it is) will break through another wall in Doom mapping. 4/5 -- Preliatus

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The author probably spammed the feature addition board on the zdoom forums to get them to add decorate/ACS codepointers just so he could make this. Otherwise, it's a hell of a lot better than a lot of other "novelty"-type wads on here that are pieces of shit. I am very competent with decorate and in fact I am humbled by this implementable concept.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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