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32in24 8: DWANGO2008

   (18 reviews)

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Blatant ripoffs of Doom 1 and 2 levels, switched from SP to DM. Maps designed on 12/31/2008. "PLAY THE ORIGINAL 33 DOOM LEVELS THAT INSPIRED ID SOFTWARE'S DOOM 1 AND 2 COMMERCIAL VIDEO GAMES, ORIGINALLY DESIGNED FOR TRAINING SOLDIERS IN IRAQ FOR DESERT STORM AND DETHRONING SADDAM HUSSEIN." - Yeoman Engineers and Designers of Software

Have a maplist: 01. Mechadon - E1M3 - Contagion Purifier 02. RottKing - MAP02 - Kids in the Underhalls 03. Alter - MAP03 - Baby Satan's Bloody Gauntlet 04. ClonedPickle - MAP04 - Out of Focus 05. esselfortium - MAP05 - The Taste Tunnels 06. Torn - MAP06 - Nutcrusher 07. Forty-Two - MAP05 again - The Recycled Tunnels 08. Revenant - E1M4 - the moon rules #1 09. Torn - E1M6 - Fistfuck the CPU 10. ClonedPickle - MAP10 - Pineapple Fuel 11. YMB - MAP11 - Ellipsoid of Evil 12. Forty-Two - MAP12 - The Factor 13. ClonedPickle - E1M8 - Probe Your Anomaly 14. TheMionicDonut - MAP14 - The Inmost Something Something 15. Shaikoten - E2M2 - FISTBOX AREA 16. zap610 - E2M4 - Deimos Lab 2: Electric Boogaloo 17. Alter - MAP17 - The New Tenements 18. lockwolf - MAP18 - The Courtyard Kids 19. Kassman - E2M8 - Tower of Angry Doom Geeks 20. Shaikoten - E3M3 - Pandamoanium 21. The Green Herring - MAP21 - Kurt Cobain's Brain 22. Shaikoten - MAP22 - The Splatacombs 23. TheMionicDonut - MAP23 - Barrels of Half-Assed Copy-Pasted Abridged yet Somehow Wholesome Fun 24. TheMionicDonut - E3M4 - Aunt Jemima's House of Paincakes 25. Mechadon - E3M8 - Return to Dis 26. Creaphis - E4M1 - Heaven Above 27. Shaikoten - E4M5 - They Won't Repent (They are Buddhist!) 28. TheMionicDonut - E4M7 - And Hell Failed 29. Shaikoten - MAP29 - The Dead End! 30. ClonedPickle - E4M8 - Onto the Gruel 31. zap610 - MAP31 - Wolfensteinfeld 32. Torn - E4M9 - Tim Willits's Left Nut 33. Xaser - E2M1 - Deimos Monopoly [lol, submitted four days late]

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Combinebobnt

  
nice iwad improvements but I think more could have been done. some maps were also just complicated shitboxes, perhaps a degeneration from the iwad maps lol

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Unknown date

  
as i am big fan of 32in24 series, this could be one of the "worst" of entire series. 3 stars from daimon

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Unknown date

  
The Seinfeld map was hilarious. Very good.

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Unknown date

  
Probably the most fun I've had with a 32in24 ever. 5/5 - HeX_Vulture

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Unknown date

  
All the maps are good except map11 which sucks, because YMB is a faggot -Yomoneyboat

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Unknown date

  
LEGENDARY 5/5 -Mek

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Unknown date

  
I am being a biased individual by voting on a wad in which I participated in. But it was good. -Xaser

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Unknown date

  
I have to say that this is good. It is a great DWANGO, I love the hacking of the maps. Big fan of 32in24 (especially Diet) and I loved this one. 4 stars!

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Unknown date

  
5 Stars to make up for the shrinkage. -Zap610

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Unknown date

  
I love this set, wish it was hosted. The maps are great overall, but I was disappointed in map29, I'd like to see a "The Living end" style DM map with more of the elements that made the original map memorable. It wasn't bad, but there's more potential there. Map33 made up for it though :)

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Unknown date

  
As a whole, this WAD is pretty unexciting. Some maps are decent in terms of looks and gameplay, but most suffer from being overall too dull and uninspiring. 2/5

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Unknown date

  
Looks unimpressive; plays like magic.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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