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MWeaps

   (6 reviews)

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About This File

My first attempt to make a weapons .wad, Mweaps didn´t go as bad as I thought. This mod replaces all original Doom 2 weapons (With exception of fists and chainsaw) with new weapons of my own imagination. The weapons are:

Slot 2 -> The Uzi - A hand sub-machinegun in its burst mode.Useful at all ranges. Slot 3a -> The Sniper rifle - A very powerful weapon but with a slow firing rate.Not recommended for close combat. Slot 3b -> The Mega Shotgun - A devastating weapon, but innacurate at long range.Best for close combats. Slot 4 -> M16 Rifle - As powerful as the Chaingun, but with a faster firing rate.Excels at close combat. Slot 5 -> Baron Powers - A strange potion that gives you the powers of a Baron of Hell.Good at all ranges. Slot 6 -> Dual Railguns - Less powerful than the sniper rifle, but faster firing rate.Quite better at close combat. Slot 7 -> The BattleHammer - The name comes from ´´Metroid Prime Hunters´´ but its not the same weapon. More devastating than the BFG9000.

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Unknown date

  
The balance of all these uninspired weapons is REALLY really off. that, and almost every single sprite sucks in that wad. i really cant stand people who rip bad sprites and then tie the knot by not even balancing them out a bit. or better yet, not using simple decorate code. i really cant find one good thing about this wad. as soon as i played it, i deleted it.

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Unknown date

  
A pretty average weapons mod. The Devastator was nicely remixed, and the shotgun. I didn't expect much when I played it. So yeah overall I give it a 3/5.-Candle M

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Unknown date

  
Actually that wasn't bad. But for something this new you'd expect some DECORATE or something. Weapon 5 was kinda silly though and the BFG's weird. Everything else is nice and powerful, the three-shot machine pistol is unique. My favorite's the M16. But should've fired some grenades!

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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